1.0.2
Compatibility
Required content
Changes
Fixed F11 not leaving exclusive fullscreen. After switching to Fullscreen in Video Settings, F11 only flipped the borderless setting and the game stayed in exclusive fullscreen. F11 now leaves it as in vanilla, and borderless mode is re-applied if it is on.
Borderless mode now follows monitor changes. Plugging a monitor in or out, or changing a monitor's resolution, refits the window to its monitor instead of leaving it at the old size and position.
The window size and position from before borderless mode are now remembered across restarts. Previously, turning the mode off after starting the game in it left the default 854x480 window. A saved position on a monitor that is no longer connected is not restored; the window is centered on its current monitor instead.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:GWInWdVh:XPUZZ3wj"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:GWInWdVh:XPUZZ3wj"
}



