2.1.0-1.20.1
Compatibility
Changes
π Features & Updates / Π‘ΠΏΠΈΡΠΎΠΊ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎΡΡΠ΅ΠΉ
π¬π§ English
β Dynamic NPC skins: Loading from player/world folders without resource packs.
β Model customization: Support for thick/slim models, custom scale, and emote animations for custom_npc.
β Peaceful counterparts: 32 peaceful versions of vanilla aggressive mobs that do not attack players.
β Multiplayer progress isolation: Separated progress with global and per_player scopes for server compatibility.
β Advanced conditions: Weather, time of day, experience levels, advancements, reputation, and relationships.
β New dialogue actions: Summoning NPCs, companion follow mode, delayed events, and gifts with a 1-hour cooldown.
β NPC routines & schedules: Idle locations, wandering, and waypointed patrols.
β Interactive triggers: Proximity, damage, and death triggers to automatically start dialogues.
β Dynamic quest objectives: Quest kill counters and time deadlines (days, ticks, sunset/sunrise).
β Dialogue choice locking: Locked choices (grayed out) with tooltips explaining the reason.
β Refactored UI system: Interactive bestiary Journal (J), Quest HUD overlay (K), and scrollable dialogue history (H).
β Visual indicators: Yellow "!" exclamation mark over NPCs with unread dialogues or quests.
β Developer integrations: Static Java API and Forge events for KubeJS scripting and developer integrations.
β Full localization: Complete translation support for both English (en_us) and Russian (ru_ru).
π·πΊ Π ΡΡΡΠΊΠΈΠΉ
β ΠΠΈΠ½Π°ΠΌΠΈΡΠ΅ΡΠΊΠΈΠ΅ ΡΠΊΠΈΠ½Ρ NPC: ΠΠ°Π³ΡΡΠ·ΠΊΠ° ΡΠΊΠΈΠ½ΠΎΠ² ΠΈΠ· ΠΏΠ°ΠΏΠΎΠΊ ΠΈΠ³ΡΠΎΠΊΠ°/ΠΌΠΈΡΠ° Π½Π°ΠΏΡΡΠΌΡΡ Π±Π΅Π· ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°Π½ΠΈΡ ΡΠ΅ΡΡΡΡΠΏΠ°ΠΊΠΎΠ².
β ΠΠ°ΡΡΠΎΠΌΠΈΠ·Π°ΡΠΈΡ ΠΌΠΎΠ΄Π΅Π»Π΅ΠΉ: ΠΠΎΠ΄Π΄Π΅ΡΠΆΠΊΠ° ΠΌΠΎΠ΄Π΅Π»Π΅ΠΉ thick/slim, ΠΈΠ·ΠΌΠ΅Π½Π΅Π½ΠΈΡ ΡΠ°Π·ΠΌΠ΅ΡΠΎΠ² (scale) ΠΈ Π°Π½ΠΈΠΌΠ°ΡΠΈΠΉ ΡΠΌΠΎΡΠΈΠΉ Π΄Π»Ρ custom_npc.
β ΠΠΈΡΠ½ΡΠ΅ ΠΌΠΎΠ±Ρ: 32 ΠΌΠΈΡΠ½ΡΡ Π°Π½Π°Π»ΠΎΠ³Π° Π²Π°Π½ΠΈΠ»ΡΠ½ΡΡ Π²ΡΠ°ΠΆΠ΄Π΅Π±Π½ΡΡ ΠΌΠΎΠ±ΠΎΠ², ΠΊΠΎΡΠΎΡΡΠ΅ Π½Π΅ Π°ΡΠ°ΠΊΡΡΡ ΠΈΠ³ΡΠΎΠΊΠ°.
β Π Π°Π·Π΄Π΅Π»Π΅Π½ΠΈΠ΅ ΠΏΡΠΎΠ³ΡΠ΅ΡΡΠ°: ΠΠ·ΠΎΠ»ΡΡΠΈΡ ΠΏΡΠΎΠ³ΡΠ΅ΡΡΠ° Π½Π° Π»ΠΈΡΠ½ΡΠΉ (per_player) ΠΈ ΠΎΠ±ΡΠΈΠΉ (global) Π΄Π»Ρ ΠΊΠΎΡΡΠ΅ΠΊΡΠ½ΠΎΠ³ΠΎ ΠΌΡΠ»ΡΡΠΈΠΏΠ»Π΅Π΅ΡΠ°.
β ΠΡΠΎΠ΄Π²ΠΈΠ½ΡΡΡΠ΅ ΡΡΠ»ΠΎΠ²ΠΈΡ: ΠΡΠ΅ΠΌΡ ΡΡΡΠΎΠΊ, ΠΏΠΎΠ³ΠΎΠ΄Π°, ΡΡΠΎΠ²Π΅Π½Ρ ΠΎΠΏΡΡΠ°, Π΄ΠΎΡΡΠΈΠΆΠ΅Π½ΠΈΡ, ΡΠ΅ΠΏΡΡΠ°ΡΠΈΡ ΠΈ ΠΎΡΠ½ΠΎΡΠ΅Π½ΠΈΡ NPC ΠΌΠ΅ΠΆΠ΄Ρ ΡΠΎΠ±ΠΎΠΉ.
β ΠΠΎΠ²ΡΠ΅ Π΄Π΅ΠΉΡΡΠ²ΠΈΡ: ΠΠ²ΡΠΎ-ΡΠΏΠ°Π²Π½ NPC Π² Π΄ΠΈΠ°Π»ΠΎΠ³Π΅, ΡΠ΅ΠΆΠΈΠΌ ΡΠΏΡΡΠ½ΠΈΠΊΠ°, ΠΎΡΠ»ΠΎΠΆΠ΅Π½Π½ΡΠ΅ ΡΠΎΠ±ΡΡΠΈΡ ΠΈ ΠΏΠΎΠ΄Π°ΡΠΊΠΈ Ρ ΠΊΡΠ»Π΄Π°ΡΠ½ΠΎΠΌ Π² 1 ΡΠ°Ρ.
β Π Π°ΡΠΏΠΈΡΠ°Π½ΠΈΡ ΠΏΠΎΠ²Π΅Π΄Π΅Π½ΠΈΡ NPC (routines): ΠΠ»ΡΠΆΠ΄Π°Π½ΠΈΠ΅, ΡΡΠΎΡΠ½ΠΊΠ° Π½Π° ΠΌΠ΅ΡΡΠ΅ ΠΈ ΠΏΠ°ΡΡΡΠ»ΠΈΡΠΎΠ²Π°Π½ΠΈΠ΅ ΠΏΠΎ ΡΠΎΡΠΊΠ°ΠΌ.
β ΠΠ²ΡΠΎΠΌΠ°ΡΠΈΡΠ΅ΡΠΊΠΈΠ΅ ΡΡΠΈΠ³Π³Π΅ΡΡ: ΠΡΠΈΠ±Π»ΠΈΠΆΠ΅Π½ΠΈΠ΅ ΠΈΠ³ΡΠΎΠΊΠ°, Π½Π°Π½Π΅ΡΠ΅Π½ΠΈΠ΅ ΡΡΠΎΠ½Π° NPC ΠΈΠ»ΠΈ Π΅Π³ΠΎ Π³ΠΈΠ±Π΅Π»Ρ Π΄Π»Ρ Π°Π²ΡΠΎ-ΡΡΠ°ΡΡΠ° Π΄ΠΈΠ°Π»ΠΎΠ³Π°.
β ΠΠΈΠ½Π°ΠΌΠΈΡΠ΅ΡΠΊΠΈΠ΅ ΡΠ΅Π»ΠΈ ΠΊΠ²Π΅ΡΡΠΎΠ²: Π‘ΡΡΡΡΠΈΠΊ ΡΠ΅Π»Π΅ΠΉ (ΡΠ±ΠΈΠΉΡΡΠ²Π° ΠΌΠΎΠ±ΠΎΠ²) ΠΈ Π΄Π΅Π΄Π»Π°ΠΉΠ½Ρ ΠΏΠΎ Π²ΡΠ΅ΠΌΠ΅Π½ΠΈ (Π² ΡΠΈΠΊΠ°Ρ , Π΄Π½ΡΡ , Π½Π° Π·Π°ΠΊΠ°ΡΠ΅/ΡΠ°ΡΡΠ²Π΅ΡΠ΅).
β ΠΠ»ΠΎΠΊΠΈΡΠΎΠ²ΠΊΠ° ΠΎΡΠ²Π΅ΡΠΎΠ²: ΠΠ»ΠΎΠΊΠΈΡΠΎΠ²ΠΊΠ° Π²Π°ΡΠΈΠ°Π½ΡΠΎΠ² Π²ΡΠ±ΠΎΡΠ° (ΡΠ΅ΡΡΠ΅ ΠΊΠ½ΠΎΠΏΠΊΠΈ) Ρ ΠΏΠΎΠΊΠ°Π·ΠΎΠΌ Π²ΡΠΏΠ»ΡΠ²Π°ΡΡΠ΅ΠΉ ΠΏΡΠΈΡΠΈΠ½Ρ-ΠΏΠΎΠ΄ΡΠΊΠ°Π·ΠΊΠΈ.
β ΠΠ±Π½ΠΎΠ²Π»ΡΠ½Π½ΡΠΉ ΠΈΠ½ΡΠ΅ΡΡΠ΅ΠΉΡ: ΠΠ½ΡΠ΅ΡΠ°ΠΊΡΠΈΠ²Π½ΡΠΉ ΠΡΡΠ½Π°Π» (ΠΊΠ»Π°Π²ΠΈΡΠ° J), HUD ΠΊΠ²Π΅ΡΡΠΎΠ² (ΠΊΠ»Π°Π²ΠΈΡΠ° K) ΠΈ ΠΈΡΡΠΎΡΠΈΡ ΡΠ΅ΠΏΠ»ΠΈΠΊ Π² Π΄ΠΈΠ°Π»ΠΎΠ³Π΅ (ΠΊΠ»Π°Π²ΠΈΡΠ° H).
β ΠΠΈΠ·ΡΠ°Π»ΡΠ½ΡΠ΅ ΠΌΠ°ΡΠΊΠ΅ΡΡ: ΠΡΠ»ΡΡΠΉ ΠΌΠ°ΡΠΊΠ΅Ρ Π²ΠΎΡΠΊΠ»ΠΈΡΠ°ΡΠ΅Π»ΡΠ½ΠΎΠ³ΠΎ Π·Π½Π°ΠΊΠ° Β«!Β» Π½Π°Π΄ Π³ΠΎΠ»ΠΎΠ²Π°ΠΌΠΈ NPC Ρ Π½ΠΎΠ²ΡΠΌΠΈ ΠΊΠ²Π΅ΡΡΠ°ΠΌΠΈ ΠΈΠ»ΠΈ Π΄ΠΈΠ°Π»ΠΎΠ³Π°ΠΌΠΈ.
β ΠΠ½ΡΠ΅Π³ΡΠ°ΡΠΈΡ Π΄Π»Ρ ΡΠ°Π·ΡΠ°Π±ΠΎΡΡΠΈΠΊΠΎΠ²: Π‘ΡΠ°ΡΠΈΡΠ΅ΡΠΊΠΈΠΉ Java API ΠΈ Forge-ΡΠΎΠ±ΡΡΠΈΡ Π΄ΠΈΠ°Π»ΠΎΠ³ΠΎΠ²/ΠΊΠ²Π΅ΡΡΠΎΠ² Π΄Π»Ρ KubeJS ΠΈ ΡΡΠΎΡΠΎΠ½Π½ΠΈΡ ΠΌΠΎΠ΄ΠΎΠ².
β ΠΠΎΠ»Π½Π°Ρ Π»ΠΎΠΊΠ°Π»ΠΈΠ·Π°ΡΠΈΡ: ΠΠΎΠ»Π½Π°Ρ Π»ΠΎΠΊΠ°Π»ΠΈΠ·Π°ΡΠΈΡ Π²ΡΠ΅Ρ
ΠΌΠ΅Π½Ρ, ΠΊΠΎΠΌΠ°Π½Π΄ ΠΈ Π»ΠΎΠ³ΠΎΠ² Π½Π° ΡΡΡΡΠΊΠΈΠΉ (ru_ru) ΠΈ Π°Π½Π³Π»ΠΈΠΉΡΠΊΠΈΠΉ (en_us).
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:5L1an2DE:TqK9Mpcp"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:5L1an2DE:TqK9Mpcp"
}

