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v0.96.0+neoforge-26.2
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Changes
0.96.0
Reaction speed now shapes the fire behaviours
A PlayerMob's reaction speed already decided how quickly it noticed and committed to everything else; now it shapes the fire behaviours too. Quick-reacting mobs draw and stow flint and steel faster, recover faster from a light that fizzles, and snap out of the double-take before stamping out a fire in their path. Slow ones dawdle through all of it. A default mob behaves exactly as before.
- Drawing and stowing flint and steel is quicker for a fast-reacting mob, slower for a sluggish one
- A mob that fails to light the ground re-arms sooner or later depending on its reaction speed
- The hesitation before punching out a fire in its path — and every water-bucket swap — is now reaction-scaled
- Give-up timers, the cooking burn time and the rate limits are untouched, so a fast mob never quits early or turns into a flamethrower
0.95.0
Reaction speed — the third PlayerMob trait
PlayerMobs are now born with a third trait alongside fight/flight and friendliness: reaction speed, 0-10, visible and editable in the Creative menu. It doesn't change what a mob decides, only how fast it acts — so two mobs with identical nerve can feel completely different in a fight.
- Quick mobs block point-blank arrows that a sluggish mob simply eats
- Reaction speed sets how fast a mob commits to a shot and how quickly it re-fires
- Being hit no longer turns a mob instantly — slow ones take a beat to round on you
- Spotting items, chests, crops and loved ones scales with reaction speed
- Chores speed up or drag: block-laying, chest looting, harvesting, door handling
- The five archetype spawn eggs each get a reaction speed suiting their character
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:KeY5Fc8p:ClZvIZ2x"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:KeY5Fc8p:ClZvIZ2x"
}

