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Creators
Details
v0.98.0+neoforge-26.2
Compatibility
Changes
0.98.0
PlayerMobs no longer get stuck on Dungeon Train doors
On a Dungeon Train, a PlayerMob could wedge against a door for good — shoving a closed door confused its sense of which way it was going, and it never tried anything else. Marching mobs now judge doors by the train's own direction, so corridor doors open ahead of them and stay open, and a mob that still gets stuck tries the door both ways (then backs off) instead of standing there.
- Doors along the march open ahead of the mob and are no longer closed in its own face
- A wedged mob probes the nearest door, then the other way, then moves on — with growing pauses so doors don't flap
- Mobs waiting at a carriage-group edge to leap the gap no longer fiddle with the boundary door
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:KeY5Fc8p:ENq9kR2B"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:KeY5Fc8p:ENq9kR2B"
}

