Tags
Creators
Details
v0.94.0+forge-1.20.1
Compatibility
Changes
0.94.0
PlayerMobs cook their kills, torch their enemies, and put fires out
A PlayerMob carrying flint and steel now uses it the way you would — and, for the first time, reacts to fire instead of walking straight into it. It sets an animal alight just before the killing blow so the meat drops cooked, occasionally torches the ground under an enemy mid-fight, and stops short of a fire in its path to put it out. It always lights the block its target is standing on, with the tool actually drawn — never by magic.
- Cooks its kills: an animal one swing from death gets the ground lit under it, dies burning, and drops cooked meat — then the fire is stamped back out a moment later
- Torches enemies: against anything not already on fire it occasionally lights the ground under its target and leaves it burning, at most 5 times in 10 seconds
- Draws the tool for real: a 4-20 tick swap in and out, and the fire is placed by right-clicking the block below its target, so rain and bad surfaces refuse it just like they would for you
- Puts fires out: walking toward a fire it usually stops short, hesitates a beat, and punches it out — or empties a water bucket on it and scoops the water back if it carries one
- Still fallible: it misses roughly one fire in four and walks in, then runs for water as before
- New /playermob flintcombat and /playermob dousefires toggles, both on by default
0.93.0
PlayerMobs pick up dropped flint and steel
PlayerMobs now grab flint and steel they see lying on the ground and hold onto it, so they're ready to use it to light TNT in a fight.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:KeY5Fc8p:YkycoHOS"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:KeY5Fc8p:YkycoHOS"
}

