Tags
Creators
Details
v0.82.0+forge-1.20.1
Compatibility
Changes
0.82.0
Player-name skins now apply reliably on spawn eggs
Giving a PlayerMob a specific player's skin through a spawn egg's SkinPlayerName tag now works every time. Previously the skin would occasionally come out as a random player instead of the one you asked for.
- SkinPlayerName on a spawn egg reliably applies that player's skin
- Plain spawn eggs still roll a varied random skin as before
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:KeY5Fc8p:gF4HjAbx"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:KeY5Fc8p:gF4HjAbx"
}

