Tags
Creators
Details
Licensed ARR
Published 8 months ago
Updated 4 months ago
All versions
0.5.5
Beta
InteractiveStuff 0.5.58 months ago 183
Compatibility
Minecraft: Java Edition
1.21.10
Platform
Fabric
Supported environments
Client-side
Required content
Changes
Interactive Hits
That's what i'm going to call it from now on. Now when you break/breaking blocks most of the blocks now have their unique hit sound depending on what you're holding!
- Added 70+ Unique Blocks/Items! (even some of them have have their unique quirks)
Others
- Changed the sound of the torch/campfire from fire charge to the flint and steel
- The Water Bucket now looks empty when underwater (just like how real life functions)
- Added Redstone torch to extinguish underwater
- Improved the sculk sensor's accuracy to the actual block behaviour
Bug Fixes
- Fixed bugs related to the sculk sensor when in different gamemodes
- Fixed bugs related to the torches/campfire when in different gamemodes
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:KDfqMm8K:pdKSGhIh"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:KDfqMm8K:pdKSGhIh"
}

