Tags
Creators
Details
Licensed GPL-3.0-only
Published 3 months ago
Updated last month
All versions
0.3.0
Release
Invasion-Mod (Unofficial) 0.3.04 months ago 4
Compatibility
Minecraft: Java Edition
26.2
Platform
Fabric
Supported environments
Client and server
Required content
Any compatible version
Changes
Added
- Automatic replacement of vanilla mobs during active Nexus invasions
- Correct mob-cap accounting for replaced mobs
- Weapon pickup and equipment handling for IM zombies
- Ranged combat AI for bow-wielding zombies
- Searing Bow and crossbow support
- Full weapon handling and held-item rendering for imps
- Armor equipment for non-brute invasion mobs and engineers
- Armor rendering for engineers
- Wave-based weapon and armor scaling
- Shapeless Rift Trap recipe
- JEI display for Nexus flux generation
- Staged Engineer tower construction:
- Three-block-high pillar
- Reuse of existing suitable blocks
- Ladders facing the Engineer
- 3×3 platform with ladder access
- Continued movement, bridging, or tower building afterward
- Engineer build interruption when attacked
- Attacker targeting and automatic building continuation after combat
Fixed
- Recursive and duplicate vanilla mob replacement
- Jockey-related crashes
- Missing navigation for recreated zombie mounts
- Invasion pause-state handling
- Recursive terrain-task completion crashes
- Unnecessary ladder construction beneath bridges
- Zombie building-range checks
- Zombie ramp continuation
- Gaps and interruptions in Engineer bridges
- Unwanted path recalculation during bridge construction
- Engineer movement and anchoring at bridge transitions
- Jumping at ladder exits
- Sideways drifting and falling while climbing ladders
- Engineers descending after reaching the ladder top
- Engineers failing to stop and attack a Nexus at the ladder top
- Engineer path preservation during terrain tasks
- Resumption of interrupted construction tasks
Removed
- Legacy Engineer tower, ladder, and scaffold logic
- Temporary debug tower and fixed block-plan implementations
- Unreliable ladder movement, alignment, and anti-sliding code
- Obsolete Engineer construction-action flow
- Excessive invasion information logging
- Time-based build pauses after taking damage
Reworked
- Engineer tower construction into a staged, resumable process
- Ladder climbing with column-locked movement
- Engineer bridging into an incremental construction system
- Navigation during bridge, tower, and terrain tasks
- Wave-based equipment generation
- Hardcoded German chat messages into localized text
- Terrain-task completion to prevent nested completion calls
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:nW2PxIx4:goNkYjFi"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:nW2PxIx4:goNkYjFi"
}

