All versions
1.4.0+26.1.2
Release
Inventory Presets 1.4.0+26.1.22 days ago 8
Compatibility
Minecraft: Java Edition
26.1.2
Platform
Fabric
Supported environments
Client-side
Required content
Any compatible version
Changes
New
- Match item names — A new setting in the Settings tab (off by default). When it's on, a renamed item never stands in for a differently named one: your "Fortune Pick" won't take the slot of a missing "Silk Pick", and neither will an unnamed pickaxe.
Fixed
- Opening the Presets screen crashed the game on 1.21.6, 1.21.7 and 1.21.8.
- On 26.3, left and right clicks were mixed up in the preset editor and the presets list (tabs, scrollbar, enchant books, drag-to-reorder).
- Used gear no longer confuses loading. A damaged or anvil-repaired item goes back to its own slot instead of being swapped for an unused spare, and is no longer thrown out with "Drop items not in preset".
- Loading no longer tries to put non-armor items into an empty armor slot, or more than one item into an armor slot.
- Two stacks of the same item with different counts now trade places correctly instead of being left as they were.
- Creative loads no longer delete items that are in the way: they're moved to a free slot (unless "Drop items not in preset" is on).
- Saving in Single preset mode no longer wipes that preset's hotkey and its "Ignore enchantments" setting.
- Holding the Save or Load key no longer repeats the action many times a second.
- A preset hotkey can no longer take the key that opens the Presets screen, which used to lock you out of it.
- Preset hotkeys no longer fire on the key press that closes a screen, like E to close the inventory or Enter to send a chat message.
- Preset editor:
- Bundles no longer send packets to the server.
- An item you're holding is no longer deleted when you click a tab or the preset's name.
- Edits are saved even when the editor closes because of death, a disconnect or a portal.
- Enchanting a stack of books gives one enchanted book instead of an invalid stack of 64.
- Picking an enchantment replaces any that can't go with it (e.g. Silk Touch and Fortune).
- Items the editor can't read in this world (e.g. from a missing datapack) are kept instead of erased.
- The search box keeps working after resizing the window.
- Settings changed in the Presets screen are kept even if you leave it by clicking Load.
- The suggestion box tells you when sending failed instead of always saying "Submitted".
- A damaged preset file can no longer crash the game at startup, and stacks larger than 99 no longer crash saving or loading.
- Clicking Save no longer hides the result in the crafting grid.
- Smaller fixes: long preset names fit in their toast, the Controls screen shows the mod's category name on 1.21.4–1.21.8, the Discord button no longer covers the Done button on small windows and fades properly on 1.21.4–1.21.5, and loading is refused in spectator mode instead of pretending to work.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:uViY3mMn:drFxW86s"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:uViY3mMn:drFxW86s"
}

