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1.0.3.0+1.21.1
Compatibility
Required content
Changes
1.0.3.0 Updated for Spell Engine 1.4.0+
Magic missile reworked to no longer be channeled
Fire spells have added crit chance against freeze immune entities
Frost spells have lower damage against freeze immune entities and higher damage against enemies weak to freezing
1.0.2.0 Made spell animations more varied
1.0.1.0 Basic Invocation Spells had their cast times doubled and their damaged roughly halved
Magic Missile can now queue for twice as long and does more 33% more damage
Power Word: Kill damage reduced by 20%
Update to make rune gui elements more simple and less visually jarring
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:xwHe8V3O:UwPRDUmu"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:xwHe8V3O:UwPRDUmu"
}

