Tags
Creators
Details
All versions
0.6.0+mc1.8.9
Beta
Hotwire 0.6.0+mc1.8.93 days ago 39
Compatibility
Minecraft: Java Edition
1.8.9
Platform
Ornithe
Supported environments
Client-side
Required content
Any compatible version
Changes
- Fixed turning off OneConfig (or anything that needs it) killing all keyboard input and movement
- Fixed mods added while playing missing their startup, which could crash the game (MPK Mod after Dynamic FPS)
- Fixed the resource pack menu crashing after turning off Packed Packs
- Fixed mods with OneConfig settings still running bits of code after being turned off
- Fixed a broken Mod Menu entry stopping mods' Settings buttons from showing (OneConfig)
- Fixed Hotwire getting blamed for crashes it had nothing to do with
- Fixed chunks not rebuilding after a switch changed how they're built
- Fixed OneConfig's keys taking over other mods' keys after turning it back on (Better Hurt Cam)
- Adding a mod that only brings text, icons or its own textures takes under 0.1 s now (was over a second)
- No more freeze while an add gets ready, the game only holds for the actual switch
- The Switch Cache fills much faster and by itself, no more pressing Fill
- The Switch Cache fills again with what your world loads after you join
- Updating Hotwire doesn't throw your Switch Cache away anymore
- More switches hit the Switch Cache
- Turning multiple mods in certain scenarios off and on over and over doesn't pile up memory anymore
- Hotwire takes less memory in big packs from the moment the game starts
- Hotwire's part of the game's start is faster in big packs
- Mod icons in Hotwire's screens take a lot less memory
- Added a Settings button to mods that have settings
- Advanced settings scroll now when they don't fit
- Urgent updates show at the title screen
- The update message in chat says which version is out and which one you're on
- There's a Rebuild every switch option in Advanced for mod developers
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:6CCeZxnF:Cr5EbbC4"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:6CCeZxnF:Cr5EbbC4"
}

