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Licensed LGPL-3.0-only
Published 5 months ago
Updated 3 weeks ago
All versions
1.21.1+0.4.0-alpha
Alpha
NeoForge 1.21.1+0.4.0-alpha3 weeks ago 48.3K
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Required content
Any compatible version
Changes
- Render Creative Physics Staff beams before Iris deferred lighting through an explicit world-effect adapter, preserving native rendering when shaders are disabled.
- Restore ground block-entity shadows under Sodium and flush Sable's separate single-block terrain path during Iris shadow rendering.
- Prevent Veil Iris Lights 1.4.6 from installing a second geometry shader bridge while retaining its independent light pass.
- Preserve normal/specular texture sampling when shaderpack helpers use a sampler parameter named
tex. - Set the minimum NeoForge requirement to 21.1.228, as required by the pinned dependency stack, independently of the development NeoForge version.
- Replaced the mod icon and added it to the README.
- Updated the Minecraft 1.21.1 development dependencies to NeoForge 21.1.255, Veil 4.5.1, Sodium 0.8.13, Create 6.0.11-313, Ponder 1.0.87, Create: Aeronautics 1.3.2, and Sable 2.0.6.
- Retained the latest published 1.21.1 Iris beta, stable Flywheel 1.0.6, and Iris Flywheel Compat 2.4.0.
- Integrated Levitite's native four-point tessellation and deformation into Iris's opaque, translucent, and shadow programs, replacing the native replay after the final pass.
- Preserved shaderpack albedo sampling and post-processing while forwarding Aeronautics' physics, noise, and ghost effects; removed redundant native lighting and fog.
- Passed 76 unit tests, verified actual draw and post-processing connections in a BSL 10.0 GPU capture, and exercised Nostalgia 5.1 with POM at 75% rendering scale. The VeilTeest regression fixes were also tested with Photon and Nostalgia, with final in-game acceptance confirmed by the user. Validation is limited to the tested fixtures and settings.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:owQyCHo4:hWItkPzn"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:owQyCHo4:hWItkPzn"
}

