Tags
Creators
Details
1.2.2
Compatibility
Changes
UPDATED TO 1.20.4
Changes
-Changed Beacon Pouch textures-Rose gold carrots give regen 2 not 1
-Rose gold apples give regen 2 not 1
-redid burner texture
-Made all ancient hammers 3d
-Prance ancient hammer now give vertical knockback
-Removed Copper doors/trapdoors/button/preasure plate
-Changed the sound of used_ancient_steel
-Removed all old sounds
-Steel ore no longer spawns more info at the end
-Removed Catwalks
-Changed ore generation for silver, nickel, and rose gold (more info at the end)
-Blaze lamps now give a light level of 10 instead of 8
-Burner Smoke can be disabled by right clicking on the block with a brush(-1 durability) & enabled by clicking with wheat
-Steel tools have now increased durability
-Burner Base block that are on the floor can be clicked with a campfire on any type(normal or soul) and the burner base will turn to the burner of that type
-Blaze Lamp Changes at the end
-removed ancient scrap
-ancient steel is now more common in ancient cities
-Staffs are uncraftable temporarily (till next update probably)
-Removed ALL templetes
-Redid all recipes
-Changed textures/models or support pillar
Additions
-Enchanted Rose Gold Apple
- New sound when using any beacon pouch
- New sound when using any netherite beacon pouch
- New sound when using any charged netherite beacon pouch
- Empty Effect Pad
- 6 Effect Pads for the gems and rose gold + 1 secret Effect Pad for the NetherAndEnd Mod for the Shulker Pearl
- Added a new sound for the Effect Pads
- Added a new sound for the Levitation Effect Pad
- Added steel spring
- Added Spring Block
- Added Steel Walkway
- Added 3 new Effects(Electroction & Electric Stun & Electric Shock(combination of Electroction and Electric Stun))
- Added a new damage type(un-used)
-Added Conductite an alloy of netherite scrap and copper
-Added conductite tools which give either the Electroction or the Electric Stun effect
-Added the electro-blade that gives the Electric Shock
-Nether star fragments (1/4 of a nether star) and star gates
-charged tear (Found is bastions)
-Conductite Armor( when full set is worn gives a electric resistance effect)
-Added the electric resistance effect
-Added 2 new ancient lamps
Bug Fixes:
-Burners now damage when stood on
-Burners now emit smoke
-Ancient fireplaces now are blast proof
-Changed the used_ancient_steel sound to used_ancient_staff
-Added the used_ancient_staff sound to the lang
-Rose Gold Armor is now trimmable
-Burner Base blocks and gold lanterns are now waterloggable
-Rose gold and ancient steel can now be used as trimming material
-Fixed the name of the Gold Alloy Pickaxe(sorry)
-Fixed the name of the Empty Netherite Beacon Pouch(sorry)
-Cleaned up the code and other files(Thanks for TheCoolJ14[aka my brother])
-Fixed Charcoal block burn and spreed rate
-Fixed recipes
-EXPERIMENTAL FEATURES:
-Nickel Key and Lock
-STEEL ORE CHANGES:
Steel ore no longer spawns in new unloaded chunks but will be found in loaded chunks.
In the nest major update the steel ore will be removed a long with raw steel.
This was due to me not knowing that steel is an alloy so Steel Ore can be found in loaded chunks to not corrupt the world.
-Ore Generation Silver: #Y-level: 20 to -40 #Max number of veins per chunk: 8 #Max Vein size:12
Nickel: #Y-level: 70 to -70 #Max number of veins per chunk: 10 #Max Vein size:11
Rose Gold: #Y-level: 60 to -60 #Max number of veins per chunk: 19 #Max Vein size:9
-Blaze Lamps:
When clicked with:
flint and steel: lights the blaze lamp
Any Dye(if lamp is not dyed): dyes the lamp with the given color
Axe (if the lamp is dyed): removes the dye from a colored blaze lamp
Shovel: extingwishes the blaze lamp
-Click on a empty effect pad to give it a gem
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:mKvYBqkk:mXnnbHOF"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:mKvYBqkk:mXnnbHOF"
}

