All versions
0.2.0
Release
irons_artifice-0.2.02 months ago 326
Compatibility
Minecraft: Java Edition
26.1.2
Platform
NeoForge
Supported environments
Client and server
Required content
Any compatible version
Changes
Additions
- Added Pirate Drowned Ambushes
- When looting a water themed treasure chest, there is a 25% chance (configurable) to spawn a Drowned Pirate Ambush at a nearby, valid water spawnpoint
- (Large Ruins Chest, Buried Treasure, Shipwreck Treasure)
- Drowned spawn with guns, pirate hats, and can ride zombie nautilus
- Have extra loot, and can drop their equipment
- When looting a water themed treasure chest, there is a 25% chance (configurable) to spawn a Drowned Pirate Ambush at a nearby, valid water spawnpoint
- Added Japanese Localization, thanks to Vivi Love
- Added Ukrainian, thanks to Starman
- Added Russian Localization, thanks to Starman and nestter
- Added Tartar localization, thanks to Kerpichikken
Changes
- Reworked Early Game Progression
- A single Blackpowder can now be crafted from two charcoal
- Simple Mechanical Components no longer require Redstone to craft
- Mechanical Components now require Redstone to craft
- The goal is that, by moving the requirement of Redstone to later, primitive guns and limited ammo can be acquired much earlier in a playthrough
- Six-Shooter now requires only one Mechanical Component to craft, instead of two
- Buffed Flintlock Reload speed from 3s to 2s
- Nerfed Incendiary Tip
- +15% damage reduced to +10%
- 5 burn seconds reduced to 4 seconds
- Buffed Enchanted Bullet
- -10% modifier increased to -12.5%
Fixes
- Implemented Scope workaround to bypass Waystone's breaking of FOV modifiers
API
- Reworked Ammo Events
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:yOy4oSzi:ZySQmr2Q"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:yOy4oSzi:ZySQmr2Q"
}

