1.0
Compatibility
Changes
v1.0 - Initial Release
Added
Bedwars Resource HUD System
- Real-time tracking of up to 4 custom items from your entire inventory (not just hotbar)
- Supports Iron, Gold, Diamond, Emerald, Wool, and other configurable items
- Wool Counter with smart texture detection (displays the color of the most common wool in inventory)
Layout Modes
- Icon First (Icon left | Count right)
- Amount First (Count left | Icon right with right-aligned numbers)
Fill Modes (Up / Down)
- Up Mode: Items stack from top, removing gaps when items reach zero
- Down Mode: Items stack from bottom, filling upward when items reach zero
Full HUD Customization (In-Game Editor)
- Drag HUD anywhere on screen
- Resize using bottom-right corner handle
- Precise scale control using number input field
- Snap alignment to screen edges and center with visual cyan guidelines
Configuration GUI
Accessible via /itemcounter or /ic
Options:
- Enable / Disable entire mod
- Show / Hide Wool counter
- Change Layout Mode (Icon First / Amount First)
- Change Fill Mode (Up / Down)
Configuration System
- Full config system (
config/itemcounter.cfg) - Automatic saving and loading of all settings
- Persistent HUD position, scale, and preferences
Technical
- Built for Minecraft 1.8.9 Forge (Client-side only)
- Counts items across the entire inventory (including hotbar and armor slots)
- Zero-count items are automatically hidden with dynamic layout adjustment
- Smooth drag, scaling, and boundary-constrained HUD movement
- Clean rendering with proper GUI lighting (no dark texture issues)
Intended Use
Designed specifically for Bedwars Rush and fast-paced Bedwars gameplay, where quickly checking resource counts without opening the inventory is essential.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:MEF3ViCd:kjmFXIKO"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:MEF3ViCd:kjmFXIKO"
}

