1.1.1.1.1.1.1.1
Compatibility
Changes
literally just fixed a bug which caused spawnrates to be insane if players are not close to eachother
as a result of this, if there ARE multiple players together the overall spawnrates of entities will be increased around those people, but that shouldn't be much an issue due to the cooldowns
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:IGB1RwXE:CtXjF7lO"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:IGB1RwXE:CtXjF7lO"
}

