0.0.0.0.0.0.0.0
Compatibility
Changes
-
null entity's particles now are forced to render from any distance [VISUAL]
-
infinite hallways now generate using indestructible, old textured blocks (will not take affect in already loaded chunks)
-
added much more variation to the infinite hallways
-
infinite hallways now require you to find a specific null textured block/room to escape (if you've already loaded chunks, this will take a lot longer to find, i do apologise)
-
swapped the entities which send you to the null and hallway dimensions
-
added ambient music to hallway dimension
-
replaced the "Final" ITSNOTREAL's chat spam
-
fixed some things, again.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:IGB1RwXE:ERv1dbWq"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:IGB1RwXE:ERv1dbWq"
}

