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0.7.0
Compatibility
Changes
JackItToMe 0.7.0 — Rebindable pull keybinds & a smarter recipe button
⌨️ New default keybind: G (was P)
P collided with vanilla's Social Interactions screen and made the modifier combos a two-handed stretch. Existing installs keep their current binding — only fresh installs get G.
The quantities are now three separate keybinds, each rebindable under Options → Controls → JackItToMe:
| Keybind (default) | Effect |
|---|---|
| G | Pull one of the hovered item |
| Shift+G | Pull a full stack |
| Ctrl+G | Pull as much as fits |
🔘 The recipe button learned the same modifiers
| Click | Effect |
|---|---|
| Click | Pull the recipe's amounts — if anything is missing, only opens autocraft popups so you can review before committing |
| Alt+Click | Pull what's in stock anyway (rebindable: Pull in-stock override) |
| Shift+Click | Pull materials for a full stack of the output |
| Ctrl+Click | Pull as many complete crafts as your storage holds |
| Alt+Shift / Alt+Ctrl | Same targets, but grab whatever's there even if an ingredient is completely missing |
Bulk pulls think in whole crafts and keep the recipe's ratios: a book (3 paper + 1 leather) with 64 paper but only 3 leather pulls 9 paper + 3 leather — never a useless pile of one ingredient. Missing-but-craftable ingredients open their native AE2 / Refined Storage / Integrated Terminals popup pre-filled with exactly the gap.
🛈 Tooltip upgrades
- New "Current stock can make: N" line — how many of the result your storage's stock supports right now (stock only, autocraft not counted).
- Compact hints for the modifiers and the Alt override, showing your actual bound keys.
🐛 Fixes
- Pulling a single item from a full stack in a container no longer grabs the whole stack.
- A bulk click that can't complete a single craft now plays the failure animation instead of silently doing nothing.
⚠️ Compatibility
- Network protocol bumped — server and client both need 0.7.0 when playing multiplayer.
- Shift+Click on the recipe button changed meaning (was "pull in-stock" — that's now Alt+Click).
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:wlqlNG8s:oVpKfNtX"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:wlqlNG8s:oVpKfNtX"
}

