Tags
Creators
Details
2.1.1-Forge
Compatibility
Required content
Changes
2.1.1
Changes
-SporeshroomBlock is now constructor driven so it's easier to add more as mod compat
-GeyserBlock is now constructor driven it's easier to add more as mod compat
-Soul Swirls now emit a low light level when activated & are also constructor driven now
-Added Ectoplasm Source Conversion Config
-Tweaked Warped Wart Beards generation to only spawn at the bottom most block of a huge fungi
-Retextured Warped Wart Beards to blend better with wart blocks
-Added more banshee powder uses, now it can craft Wraithing Flesh & Phasmo Shards
-Sanctums now spawn in some modded soul biomes as well
-Artemis Enchantment is now be properly obtainable in survival from Fortress Chests
-Sanctum Locator Compass now also has a chance to spawn in Fortress Chests alongside chapels
-Sanctums now generate in Concentric Rings like strongholds, meaning it will be less likely to generate near the center or spawn
-Roasted Bones now uses Fire Charge in it's recipe
-Sorrowsquash Stems can now be planed on sorroweed
-Soul Torchflower is now obtainable
-Fossil Fuel burntime has been buffed
-Fully Grown Cerebrage Skulls now drop Cerebrage even when broken (but it's still better to just harvest it with right-click)
-Added Russian Translation
-Updated Simplified Chinease Translations
-Updated Turkish Translations
-Updated Brazilian Portuguese Translations
Fixes
-Redesigned Fireballs is now disabled by default to fix some edge-case incompats (this fixes the no-layer issue)
-Fixed Crash when EctoSlab tries to pathfind to a LivingEntity which may be null
-Basalt Columns and Lava Deltas no longer intersect Sanctums if it happens to bleed into a Basalt Deltas
-Fixed a bug where Ectoplasm Lakes didn't generate in Forge
-Fixed a bug where wisps couldn't produce suspicious soul sand with bastion remnant loot
-Mist Charge recipe has been removed, meaning it'll no longer appear in JEI
-Ectoplasm Fluid now has a lang entry, fixing an issue with JEI
-Alex's Caves Jellybeans and Caverns & Chasms Tethered Potions now no longer gets affected by the potion stack size change
-Shotgun bullets now properly aggro targets when hit
-Weeping Ivy, Soul Magma Blocks and Soul Swirls should now generate above y=128 if amplified nether is installed
-Ectoplasm buckets now leaves behind an empty bucket as it's crafting remainder
-Inscribed Panel InteractionResults are now consistent
-Releasing a Wisp in a Bottle now swings your hand
-Stampede no longer takes fall damage
-Devils' Bluff suspicious gravel loot was empty, this has now been fixed
-ThrownItemRendererMixin no longer outputs a mixin debug
-BowItemMixin is now a WrapOperation. mods like unionlib shouldn't crash anymore
-Gargoyle Statues cannot be lit on fire anymore
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:v3UlehfS:ngvMOx2z"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:v3UlehfS:ngvMOx2z"
}



