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2.3.0
Compatibility
Required content
Changes
2.3.0 - Cherry on Top Drop

Changes
-JNE now requires Elysium API 1.1.0+ to run
-Added Emissive Built-in Resource Pack which makes certain blocks glow in the dark, it is configurable and works with shaders
-Completely Redesigned Black Ice Glaciers to feel like an actual cold biome and generally make it look better
-Also made black ice glaciers much larger and more common
-Placing Blocks is now possible during betrayed effect but all placed blocks become Haze Blocks
-Haze Blocks are temporary blocks that break after a while and only solid to players meaning other entities can still pass through them
-Treacherous Candle now spawns mobs in a Torus radius around the candle
-Wisps now cannot drop from apparitions spawned in through a treacherous candle
-Apparitions now drop chains upon death
-Treacherous Candle has received several new sounds and visual effects
-The screen turns red when betrayed effect is active
-Next wave's number is now displayed on the treacheous candle health bar
-Treacherous Fire can be used on carcasses to make them forever immortal, right-click with an empty hand to get the flame back
-Ancient Wax a new item found only in brazier chests, makes false carcasses and decorative ancient fire blocks
-Ancient Fire, a new red fireset that comes in torches, lanterns, campfires and all other Vanilla and JNE fire block variants
-False Carcasses can be made when ancient wax is laddered on a skeleton, it has similar properties to the ones in sanctums but look different
-Unlike real carcasses the false ones can be killed in survival if their ancient wax is removed with shears
-Discernment Glass, lets you place an item into it and allows only that item to filter through it. powering inverts this behavior
-Pump-Charge Shotgun has been significantly buffed shooting 10, 20 and 30 pellets per pump respectively, it can now only be pumped 3 to parity with ULTRAKILL
-Pump-Charge Shotgun now beeps when it's overpumped
-Overcharged Explosions are now red
-Barrage and Quick-Charge now work on Pump-Charge Shotguns
-Soul Bullets were renamed to Shotgun Pellets
-Shotgun Pellets now have a straight trejectory with no dropoff while disappearing faster
-Shotgun Pellets now cannot hurt entities with phantasm hull nor apparitions/wisps
-Added Weeping Helix and Twisting Helix, grows on ivy and can be crafted into red and cyan dyes
-Carcasses have been given sounds and an attack animation
-Ecto Slabs can now be forced out early by striking underground ectoslabs with certain projectiles and explosions
-Ecto Slabs now have sound cues before pouncing
-Nerfed Ecto Slabs' movement speed when underground and increased pause duration before pouncing to be far more lenient
-Black Ice and Soul Permafrost textures have been slightly tweaked to be more bluish while the latter is now a dark brown
-Shotgun Core can be grinded down in sculk grinders for experience
-When an apparition possesses a mob or statue it'll create blue smoke particles around itself
-Exorcising mobs also produces blue smoke particles
-Sorrowsquash Stems now have a randomized age meaning they'll stop growing at random heights rather than the fixed 25 height
-Sorrowsquash can also grow out of these vines at any age and doesn't require them to be fully mature
-Wart Beards now connect when placed next to each other
-Sorrowsquash now falls if the vine connected to it is destroyed
-Mounds are made rarer, meaning the soul sand valley is now relatively flat again with the occasional height variation
-Sanctum Locator Compass makes ticking sounds when held and active
-Wisp-made Suspicious Soul Sand loot tables are now data-driven
-Boats now float on ectoplasm
-Black Icicles now shatter upon landing on them with segnificant force whilst also dealing damage
-Soul Permafrost now drops soul soil or black icicles depending on weather it was mined with a shovel or pickaxe
-Soul Magma Block now no longer emits light
-Increased Ectoplasm light level from 7 to 12
-Ectoplasm Ray particle y-axis rotation has been locked making it look good from all prespectives, tysm Glytch10!
-Mushroom and Fungus item textures were moved to conflicting retextures
-Bullets shot from a Shotgun-Fist and Pump Charge Shotgun can be configured
-Potion Stack Size change can now be force disabled in the configs so comparators can start working like normal again
-Black Icicles growing chance underwater is now configurable
-Frogmist has been given unique sounds
-Cerebrage & Cerebrage Claret Stem have been given unique sounds
-Removed Black Strays, being moved to Hominid
-Removed Soul Jack O'Lantern and Ghoul O'Lantern, the latter is now soul fire by default
-Removed Bloodshed Enchantment
-Added 2 new advancements for making false carcasses and making a carcass immortal
-Shotguns are now repairable with stridite
Mod-Compat Changes
-Phantasm Hull now works against all modded projectiles unless specified in the #netherexp:phantasm_hull_protects_blacklist tag
-Most mods' warped fungus textures have been given shroomnight palettes
==Oreganized==
-Added Grooved Black Ice
-Jackhammer-Fist has been given unique sounds
-Jackhammer-Fist now also has a new blast particle after striking
-the target of the jackhammer-fist now recieves knockback proportional to the speed at which you were moving
-Jackhammer's damage buildup and recoil has also been buffed
-it now also goes into cooldown if too much damage was inflicted at once
==Alex's Caves==
-Added Carmine Frogmist, dropped by primordial frogs eating ecto slabs
==Alex's Mobs==
-Warptoad now drops shroomnight upon death
==Species==
-Wraptors can now be bred with shroomnight and shroomblight
==Rubinated Nether==
-Soul Ruby Ore is now more common and weighted towards the top of the nether much like soul magma blocks
Fixes
-Fixed sky not matching fog color when submerged in ectoplasm, soul glass or during treacherous candles
-Removed "I'm Alright Lads" advancement as it was broken and impossible to obtain
-Soul Fire now only be placed on full solid surfaces
-Treacherous Candle use to count waves inproperly leading to Wave 1 being skipped and an additional extra wave at the end, both issues have now been fixed
-Mehcanical Saw from Create can now cut down Shroomnights and other mod compat shroomlights
-Ectoplasm now shouldn't render upside-down inside of things like Create fluid containers
-Fixed Pump-Charge shotgun firing pellets when overpumped
-Pump-Charge shotgun now pumps again
-Black Ice Particles config now functions again
-Black Icicles now properly grow when submerged underwater
-Polished Blackstone Bricks sounds now play properly
-Rusty Netherite Stairs now correctly play ancient debris sounds rather than regular netherite
-You can now sprint while using the Jackhammer-Fist
-Jackhammer-Fist animations are no longer jittery
-Wart Beard bone mealing now displays particles
-Black Ice Glacier placement is now affected by world seed
-Tamed Stampedes no longer despawn
-Stampedes now produce smoke particles if the taming attempt failed to better communicate it to the user
-Warped Warts no longer break upon block updating
-Mending is no longer extremely common in the loot table of Brazier Chests
-Black Icicles use to make a breaking sound at x0 z0 when hitting a block rather than the location of impact, it has been fixed
-Fixed Soul Ruby Ore dropping regular molten ruby ore upon breaking with silk touch
-Fixed improper casing in the Rodeo Stampede advancement description
-Removed Fishstacks
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:v3UlehfS:hU3zZDXb"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:v3UlehfS:hU3zZDXb"
}

