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2.4.0-BETA.1
Compatibility
Changes
2.4.0-BETA.1 - [EARLY ACCESS VERSION OF THE 1.21.1 PORT]
Major Changes
-Updated to NeoForge 1.21.1
-Now requires Elysium API 1.2.0+ to run this mod
-JNE codebase was rewritten from the ground-up for this port. expect many performance improvements and bug fixes!
Changes
-The Nether world generation has been entirely overhauled from the ground up
-Speleothems can now generate in the nether to make it look more cavernous
-The Nether is now 192 blocks tall, with an additional -32 blocks for the future underlava expansion
-The dimension is also much more multilayered and less floaty overall
-Removed emissive built-in resource pack. all emissives are now part of the mod resources and always active
-Entirely Overhauled the mod's configurations, JNE has never been this customizable before!
-Soul Magma Block texture has received a glow-up, it now tiles much better with its surroundings
-Soul Magma also emits new particles if you sprint on it to better convey what's damaging you
-Ancient Wax Block texture has received a glow-up, no longer looks like bricks
-Shotgun-Fist now no longer uses wraithing flesh as ammo but rather the new Shotgun-Shells instead
-Shotgun Shells are crafted with wraithing flesh, iron nuggets and any coal-like item. It is the new ammunition for shotguns
-Slug Shotgun Shells are a variant of shotgun-shells crafted with blaze powder. It can destroy blocks and easily create new openings; deals knockback to entities
-Phasmo Shotgun Shells are another variant of shotgun-shells crafted with phasmo shards. It can phase through blocks
-Thin Black Ice can now shatter in a chain reaction if one breaks
-Certain mobs (usually light ones) can now stand on thin black ice without shattering it
-Banshees now produce smoke particles behind their orbit
-Will O' Wisps seeking logic has been overhauled, it now gradually gets faster overtime and less accurate with sharp turns
-Will O' Wisps now also have a 3D model with new and improved particles!
-Apparitions, Wisps, Banshees and Blazes no longer have shade and look similar to bedrock edition emissive mobs
-Banshees now get stunned upon getting hit with their own projectiles to make encounters with them more stragetic
-Several new visual effects have been added to the nether to make it more atmospheric, alongside changes to their fog colors to further add to their etheral look
-Soul Swirls no longer drop themselves if sheared when activated
-Bone Rod has been renamed to "Bone Pike"
-Bone Corticals have been removed. all instances of this block from older worlds will automatically convert to regular vanilla bone blocks
-New Advancement "Guns for Hands" duel a vessel with your very own shotgun
-New Advancement "Involuntary Eviction" forcefully remove a wisp out of ecto soul sand by brushing it
-Soul Sand Valleys and their sub-biomes now spawn cold frog variants opposed to warm ones
-Snow Golems no longer melt in the Soul Sand Valley or its sub-biomes either
-2 New Immunities were added, Slow Falling Immunity and Infesting Immunity, currently unbrewable due to antidotes not being implemented
-Sorrowsquash stem hitboxes now extend to encompasses the entire thing when attached
-Beacon glass texture has been updated to incorporate better shading
-Breeze Rod texture has been redesigned to be consistent with the new blaze rod and banshee rod
-Apparitions can now also turn into a banshee if they happen to possess a breeze
-Apparition Aggressions is a new data-driven registry which allows you to define custom hostility towards certain mobs depending on the apparition's personality
-The Apparition Aggression system also allows you to specify custom possessions when an apparition kills a certain mob
-Apparition Gargoyle Statues is also a new data-driven registry which allows you to define custom gargoyle statue-like possessions for apparitions
-Apparition now has a new attack animation and particles for when it possesses a mob
-Apparitions can now be waxed to prevent it from possessing mobs or gargoyle statues
-Possessed mobs made from an apparition possessing an entity now retain the information of what EntityType they use to be for reverting in exorcisms
-To make it easier for people to make possessions, apparitions can be "transported" with leashes. although unless it's docile it'll still fight back
-Discernment Glass now emits a comparator output if it has a filter item
-Weeping and Twisting Blackstone Bricks were missing slabs, stairs and wall variants due to an oversight. these have now been implemented
-Warped Forests and Basalt Deltas now have slightly denser fog
-Soul Glass & Discernment Glass have received new sounds
-Netherite Grate and Rusty Netherite Grate have received new sounds
-Ancient Wax Block has received new sounds
-Ancient Candle has received new sounds
-Wither Bone Blocks have received new sounds
-Bone Pike and Bone Fence have received new sounds
-Immunity Effects now have a distinct new sound effect for when they run out
-Geysers have received new sounds and shoot out particles at high velocity when stepped on
-Apparitions now have new possession sounds
-Lava now has a perlin noise gradient applied to it, making it look less mentonious
-New windy dust particles have been added to the soul sand valley which replace the usual static ash particles now
-Fire has received new particles and their each indevidual colors can be edited through a Resource Pack, allowing for mod-compat
-Vessel's AI has been overhauled, their aim is now more perfect the closer they are to the target; as indicated by a yellow flash before firing
-To accomdiate for the above change, their aim is also now worse at medium-to-far ranges, they now also become stationary upon firing to allow for easier hits
-Many new particles such as a cooldown smoke, shotgun shoot flash, pellet impacts, trails and more have been given to both the Vessel and Shotgun-Fist
-Updated German Translation
-AND PROBABLY MORE STUFF I'M STRAIGHT UP FORGETTING !!!
Mod Compatibility
-Possessed and Ghost mobs now take 1.5x damage modifier if hurt with any modded silver weapon
-To further convey that possessions and ghost mobs are weak to silver, new particles show up when they are damaged with it
-Item Tags defining Silver Armors and Weapons are now located under the c: common tags namespace shared across NeoForge and Fabric for better compatibility
-Galosphere's Sterling armor pieces are now counted as silver armor and thus effective against ghosts and possessions
Fixes
-Treacherous Candle spawn and round sounds didn't have subtitles, this has now been fixed
-Claret was missing from the #minecraft:log and #minecraft:non_flammable_wood tags, this has now been fixed
-Sporeshrooms were unable to be duplicated with bone meal when hanging upside-down, this has now been fixed
-Suspicious Soul Sand had a chance to immediately decay upon being created, now there is an actual decay counter for tracking and preventing immediate decay
-Immunity Effect particles now show up on other entities inflicted with immunities and not just yourself
-Items cooking on an ancient campfire now display properly
-Banshees now instantly die if they are hit with their own will o wisp
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:v3UlehfS:jWous0nE"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:v3UlehfS:jWous0nE"
}

