
FreshLoot: Per-Player Loot
Is a player not entitled to his loot? Now, every player gets his own loot when opening a chest. Destroying a chest to prevent others from looting it is shameful. Fair per-player loot for SMP and multiplayer servers. No more first-come-first-served looting.
Tags
Creators
Details
1.4.7
Compatibility
Changes
Fix situations that circumvented the protection:
- Prevent loot generation when placing blocks (chests, hoppers, etc.) against a loot container while sneaking
- Prevent hopper placement next to loot containers
- Treat external extraction (like a hopper minecart under a loot container) as grief: spoil the loot table
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:GJguEPSb:NyIlAgTZ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:GJguEPSb:NyIlAgTZ"
}
