Tags
Creators
Details
Licensed LGPL-2.1-or-later
Published last month
All versions
1.1.0+1.21.1
Release
Jake's Economy 1.1.0+1.21.1last month 18
Compatibility
Minecraft: Java Edition
1.21.1
Platform
Fabric
Supported environments
Client and server
Changes
[1.1.0+1.21.1] — 2026-05-30
Auction House update
Auction House
- Accessible via the sidebar button inside the Market GUI
- Players can list any item not already in the market as an auction or Buy It Now (BIN) listing
- Five listing durations available: 1 h, 6 h, 12 h, 24 h, 48 h
- Configurable listing fee (% of price) deducted at creation — non-refundable even on cancellation
- Configurable maximum listing price guard to prevent overflow and unreasonable listings
- Open auctions: bids must exceed the current top bid by at least 1% (always ≥ 1 unit)
- BIN listings: first click arms a 3-second confirmation window; second click executes
- Anti-snipe: bids placed within the last 2 minutes of an auction extend it by 2 minutes (configurable)
- Previous top bidder refunded to their escrow immediately when outbid; notified if online
- On auction end: item goes to winner's escrow, proceeds go to seller's escrow
- Auctions that expire while the server is offline are finalized automatically on next start
- Hard cap of 20 active listings per player
- Escrow system: all money and items held in persistent escrow — nothing is lost if the server crashes between an auction ending and the player claiming
- Players claim items and currency via a dedicated "Claims" button
- Finalized auction records pruned automatically every 5 minutes (records kept for 30 minutes post-expiry)
New admin commands
/jakeseconomy market setlock <item> <lockId>— change an item's achievement lock live without editing JSON/jakeseconomy market setpricegains an optional[achievementLock]argument
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:kz0C3RIe:l8cyAlCw"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:kz0C3RIe:l8cyAlCw"
}

