All versions
1.0.0
Release
JEI Crafting Tree 1.0.03 weeks ago 1,591
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client-side
Client and server
Required content
Any compatible version
Changes
English
- Optimized: auto-crafting stops with a clear reason instead of retrying silently.
- Added: Shift+click on Craft crafts a single batch.
- Added: floating panel status line, red/yellow shortage tint and missing-material tooltip.
- Optimized: creative Refill fills everything in one click and supports the player inventory.
- Fixed: creative Refill ignoring stack upgrades of Sophisticated containers.
- Fixed: missing materials reported as "unsupported screen".
- Added: API
StopReasonvaluesMISSING_ITEMS,NO_HANDLER,NO_CONTAINER,REJECTED. - Optimized: the material requirements panel uses a bookmark-style slot flow in a floating overlay.
- Fixed: creative refill over-supplying materials; demand is now merged by material type.
- Optimized: multi-candidate inputs default to AE2 encoding order: already-craftable/pattern first, then undamaged, then highest stock.
- Optimized: alternative-material picker is a draggable/resizable floating panel with a search box.
- Optimized: the JEI bookmark shortcut is a JEI-chrome icon button and shifts right when ExtendedAE Plus is present.
中文
- 优化:自动合成失败时明确停止并提示原因,不再无声重试。
- 新增:合成按钮支持 Shift+点击只合成一批。
- 新增:悬浮面板状态栏、缺料红/黄标记及缺料清单提示。
- 优化:创造补料一次补完,并支持补充到玩家物品栏。
- 修复:创造补料不识别精妙存储/背包的堆叠升级。
- 修复:材料不足被误报为”界面不支持”。
- 新增:API
StopReason增加MISSING_ITEMS、NO_HANDLER、NO_CONTAINER、REJECTED。 - 优化:材料需求面板改为书签式槽位流并采用悬浮面板。
- 修复:创造补充材料过多的bug,现在按材料种类合并需求量。
- 优化:多候选输入默认按 AE 编码规则选择:已有样板优先,其次完好,再按存量。
- 优化:候选材料选择改为可拖拽缩放的悬浮面板,并带搜索框。
- 优化:书签栏进入配方树改为 JEI 样式图标按钮,并避开 ExtendedAE Plus 按钮。
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Gq0dds5y:BgOk2nDo"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Gq0dds5y:BgOk2nDo"
}

