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1.4.0
Compatibility
Changes
- You can now exclude Six Eyes from random spell changes in the configuration file (config).
- You can now set the maximum ID of spells that will be randomly selected.
- Code has been reorganized.
How to change the settings After launching the game once, config/jjk_command_addon-common.toml will be generated. Open this file in Notepad or another program and change the value to disableSixEyesRandom = true to disable Six Eyes.
- 設定ファイル(config)で「六眼」をランダムな術式変更から除外できるようになりました。
- ランダムで選ばれる術式の最大IDを設定できるようになりました。
- コードの整理を行いました。
設定の変更方法 ゲームを一度起動すると、config/jjk_command_addon-common.toml が生成されます。このファイルをメモ帳などで開き、disableSixEyesRandom = true に書き換えることで、六眼の排出を停止できます。
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:kI807wRA:FibqpCZf"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:kI807wRA:FibqpCZf"
}

