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Johnny's biological notes 1.1-beta

Changelog

Modify:

  1. The formation of crabs was changed to [beach] and [mangrove swamp], and the appearance difference of crabs previously formed in different groups was also changed.

  2. The Drifters of spawns has been changed from 50% to 25%.

  3. Set item categories for the mod.

  • Red crabs: Spawn in [beach] , [mangrove swamp] .

  • Brown crabs: Spawn in [beach] .

  • Cyan crabs: Spawn in [mangrove swamp] .

  • Spotted crabs: Spawn in [beach] , [mangrove swamp] .

  • where Black crabs are unchanged.

Repair:

  1. Fixed the abnormal effect of particles generated by Tridacna when it is located in shallow water.

  2. Fixed an issue where other types of Tridacna shells other than Tridacna shells (Broken Tridacna shell, Older Tridacna shell, and Broken older Tridacna shell) were not more efficient when digging with picks.

  3. Some texts in simplified Chinese and other languages have been revised.

News:

Mob:Loiter

  • Spawn in soul sand valley.
  • Invisibility Level I status for 15 seconds when thet hurt.
  • When a nearby mob dies, it will change to a saturated state, and its appearance will change at this time.
  • Saturated Loiter drop soul tumor*1 when defeated.

Item:soul tumor

  • Drop by saturated Loiter.
  • For brewing potion.

Item:potion of concentrate

  • Brewing by soul tumor
  • Available in extra hours, it can be rebrewed using Redstone Dust.
  • Get a concentrate effect after use.

Effect:concentrate

  • The player with this effect will be marked by a sonic particle effect that can be observed across the block/entity. This allows the player to "see" the sound.

Files

johnny_s_biological_notes-1.1-beta.jar(2.06 MiB) Primary Download

Project members

JohnnyJohnnyq

Owner

mnsfhxy

Coding


Technical information

License
ARR
Client side
required
Server side
required
Project ID