Tags
Creators
Details
Licensed ARR
Published last year
Updated 3 weeks ago
All versions
0.18.0
Release
JCRAFT: Eyes of Ender (JoJo) 0.18.05 months ago 26.8K
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
Changelog
General
- Added Hamon
- Added Stand Throwing
- Added Block Breaker System
- Added Aerosmith
- Cosplay has been moved to its own mod
- "Kill Vampirism" has been renamed to "Heal On Kill" to reduce the confusion
- updated Azurelib version to latest
Blocks & Items
- removed JCraft items being added to vanilla creative tabs because that led to a doubling in the search
- removed items without any use from the creative tabs; they are still accessible via
/give - removed Steel Ball recipe
- added Rewind Mock Item
- once a Mandom Rewind is over, can be used to be resolved
- gets resolved to either air or its original form, depending if the block it spawned from was reset or not
- added Matches and Gas Can (both can be crafted)
- Road Roller Recipe now requires Gas Can
- added recipes for Bullet and Peacemaker
- added proper map colors for JCraft blocks
- halved blood bottle gain/depletion rate
- get GO or DO particles depending if stand user players or stand user mobs are nearby
NPCs & Stands
- Aerosmith
- new Stand obtainable via usual methods like Stand Arrow
- improved combat AI
- Whitesnake
- Poison Spew cooldowns increased by 4s
- Poison Spew Projectile no longer interrupts moves
- can now steal stands for real
- Mandom
- now also resets the air (bubbles) of entities
- now also rewinds blocks (no dupes totally sure yes yes)
- particle color changed according to skin and shader added
- Sun respects build perms better now
- added Monks (
hamon_spec_user) and Tonpetty (see Hamon section) - D4C clones don't drop XP anymore if summoned by players
- King Crimson
- clones are now weaker and disappear more consistently
- entities in Time Erase are not being affected by Acid Splatters, potions and effects anymore
- Time Erase stops if you are using items of any kind or Stand Throwing
- KQ bubble more transparent with distance, doubled cooldown
- entities resurrected by Vampirism don't drop XP or loot anymore
- Metallica
- now has some sweet mosh particles
- magnetic field rips out ferrous items from the ground when created
- now has its own HUD icons
- slight changes to Horus' and SHA's hitbox
- Brawler
- will fight Training Dummies on sight
- taking away his dummy will aggro him
- drops his Boxing Gloves on death
- Anubis Spec User now drops Anubis on death
- Drowned and Spec Users might now spawn with Stands by default
- disabled item usage while Stand blocking
- sounds heard by Stands are now redirected to the user
Effects
- new Flammable effect
- obtained by being dowsed in gasoline
Structures
- added the Monastery
- added Anubis Temple
- improved Vampire Lair and fixed the broken loot tables
- added proper placement tags for all JCraft structures, i.e. you can now choose their biomes via datapacks
- added Boxing Ring to villages
- Cartographer now sells maps to JCraft structures
Game Rules
- added game rule
dropStandAsDisc(off by default) that makes Stand Users drop their Stand as a disc on death
Configs
- added different ways how long the Move UI should be displayed, including Always and Never (default as it was, client side)
- Mandom can affect blocks or not (default it does, server config)
- Whitesnake can steal stands from players or not (default it doesn't, server config)
Compatibility
- made the mod compatible with FTB Chunks
Commands
/spec reset @sresets your spec as if you just first obtained it/stand aboutnow isn't global anymore when you have no stand summoned- added a notification to actually use
/stand aboutwhen first stand is summoned, same for/stand about - added
/jwikicommand
Tags
- new tag
jcraft:bloodless_entitiesfor entities that cannot be bloodsucked by Vampires - new tag
jcraft:ironless_entitiesfor entities that cannot be ironsucked by Metallica - new tag
jcraft:unaffected_by_epitaphfor entites that don't show up on Epitaph - new tag
jcraft:doesnt_breathefor entities not detectable by Aerosmith's BreathXRay
Bug Fixes
- Anvil cannot consume multiple Cinderella masks at once anymore
- Cinderella Enchantments are no longer additive but behave like other enchantments now
- fixed STW's desummon animation
- fixed idle and blocking animations not playing sometimes
- fixed Gold Experience's Snake not animating movement
- Brawler spec user no longer attacks villagers
- fixed Stone Mask not spawning in Vampire Lairs
- Training Dummy can no longer be abused by Vampires and Metallica users
- Leash of Training Dummy now drops if it is picked up
- fixed rare crash with inhale attack
- Road Roller can no longer get stands
- added names to Brawler and Anubis Spec User
- Horus Frostwalker now respects Stand Griefing rule
- GE Berry Bush attack now respects Stand Griefing rule
- Stands can no longer catch on fire (#95)
- fixed The Hand rendering (#48)
- fixed Stand Meteor not having an entity name (#108)
- fixed an Armor dupe bug with The Fool
- fixed Spec not clearing on Client when removed
- fixed WS Acid Splatter affecting Creative players
- fixed an invulnerability bug with Cream
- fixed Lithium incompatibility
- fixed shot Stand Arrows being invisible from certain angles (#88)
- fixed Cream Ult being slowed down by blocks and improved its flight
- fixed HG Ult icon not displaying
- fixed the fish bucket bug
Hamon
- first spec to have progression (see Commands section to skip those)
- Tonpetti is a Neutral Boss Mob
Stand Throwing
- Humanoid Stands can now throw items the player is holding
- depending on the item and what is hit (block or entity) different things might happen
Block Breaker System
- barrage mining has been removed, all Stand/Spec attacks now do damage to blocks
Cosplay
- everything except red hat has been moved to its own mod, JJBA Cosplay
- your cosplay shouldn't get lost IF you install the other mod together with 0.18.0
- IF the cosplay mod is installed, Stand user mobs will spawn with cosplay on
- for more news on cosplay see changelog of JJBA Cosplay
Known Bugs
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Hcpu2FXm:ZadcgqnC"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Hcpu2FXm:ZadcgqnC"
}

