Tags
Creators
Details
2.2.0
Compatibility
Required content
Changes
NEW MOD DEPENDENCIES
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Kleider's Custom Renderer
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playerAnimator
ABILITY UPDATE
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Root system, provides buffs/debuffs
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11 Hamon Abilities added
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12 Vampire Abilities added
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6 Human Abilities added
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Red Wine added, obtainable from crashed wagons
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Crafting Recipe added for Speedwagon's Sledgehammer
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Added Red and Blue Boxing Gloves (Craftable)
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Added new command /displayvalue (true/false), shows the number on hamon/blood bar
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Added new command /fleshbud (freeze/sacrifice/empower/weaken) (Player Name)
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Added new commands, /humanall, /hamonall, /vampireall, unlocks all abilities
- /bloodfull, /hamonfull added, removed the old set hamon and blood commands.
- Removed all non-main character armor recipes
probably some more stuff I forgot, enjoy the update!
Up Next:
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Various Part 1 Structures
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Misc Part 1 NPCs + Outfits
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Generally finishing up Part 1 so I can begin Part 2
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:jO5CSnvG:dgXYomPp"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:jO5CSnvG:dgXYomPp"
}

