Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Creators
Details
Changelog
Refactored some code to reducing lag and bugs. Now sometimes Gojo Satoru can fly. Auto-attack logic has been rewritten: units now avoid friendly fire. NPCs will now increase their reaction speed based on their own strength level. Fixed a bug where NPCs would become excessively laggy when repeatedly opening the domain of Malevolent Shrine. Reworked the function effects of the Purple animation to prevent the 200% Purple from becoming too large and causing performance crashes. The Split Soul Katana can now, in the truest sense, deal true damage that severs the soul. Added dynamic damage reduction (as a damage cap) to mahoraga that decreases based on the number of adaptations against each mob(Does not affect mobs in the original jujutsutcraft mod), with a minimum reduction of 0 damage per second. Added frame-based true damage to the black hole that deals a percentage of the target's max health, with the percentage dynamically increasing as the distance decreases. Added frame-based damage to the Malevolent Shrine that dynamically increases based on a greater strength level difference and a smaller distance from the center within the domain. If you apply both six_eyes and sukuna_effect to Itadori Yuji Modulo, you'll see something "interesting" happen.


