
Jurassic Reborn
Jurassic Reborn (JR) is a mod based on prehistoric creatures from different games, movies, and fandoms relating to the Jurassic Park / World Universe. JR has added 97 different creatures such as dinosaurs, marine reptiles, prehistoric fish, animals!
Tags
Creators
Details
1.3.43
Compatibility
Required content
Changes
Improved Aquatic AI Improved Helicopter Animations & Readded lights Improved Vehicle texture breaking system Fixed Flying feeder issues and suffocation issues Added new selection menu for Blueprints! Added new selection menu for Paddock Signs! Added Blueprint preview for placement Rehualed Helicopter Zoomout Fixed the feeder pathfinding not working Fixed Aquatic, sometimes suffocating from tiny hitboxes. Fixed Fossil Culling Fixed Fossilized eggs giving mammal soft tissue Fixed Fossilized eggs not in the creative menu Fixed Majungasaurus Skull Fixed names appearing like playerIDs Fixed Journal text glitch Fixed the record item falling when switching stations Fixed Vehicles not playing music stations Fixed texture glitch with fence base Redid Paddock Sign selection UI Reduced Indominus speed Removed Waterloggable Clear Glass. Fixed the occasional “busy” bug where creatures would stop moving randomly Fixed Diplocaulus Hitbox Size Fixed Stegosaurus Aggression Fixed Microraptor placement on the shoulder Fixed Hologram rendering clouds and water infront of it. Removed Dimetrodon face movement (glitchy) Improved Shark AI Fixed the fossilized nests, amber ores, ice shard ores & plant fossils not working properly with silk touch and fortune. Fixed occasional empty % or Dna Quality issue Fixed the breaking of the top or bottom of the cultivator dupe glitch.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:3cnkUCbj:EZ3nC1G7"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:3cnkUCbj:EZ3nC1G7"
}


