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Details
1.3.41
Compatibility
Required content
Changes
JURASSIC REBORN 1.3.41 : BUG-FIX UPDATE ~ 1.19.2 -Fixed clear glass render -Fixed crash from tour rail -Fixed frequency of structure generation -Fixed Megatherium and Oviraptor neck glitch -Reduced Paleontologist Villager house spawn -Fixed Nigersaurus Fossil output -Restored Nigersaurus mouth and eye textures -Fixed aquatic creatures from not accessing feeders -Fixed carnivores from not accessing feeders -Fixed gypsum stone dropping stone and powder -Fixed tour vehicles not being able to drive on tour blocks -Fixed offhand actionfigure/skeleton bug -Added waterlogged state to action figures, skull disaplys, skeletons, feeder and electric fence types -Fixed Maiasaura animations -Fixed spawn eggs not showing up in creative tab with Modernfix + JEI -Fixed spawn eggs not spawning randomized when on random setting -Fixed Spinoraptor neck bug -Fixed sign crash -Fixed Turkish translation crash -Fixed hopper functionality for machine blocks -Removed decoration DNA glitch -Fixed Hologram blocks not saving rotations/poses/creatures -Decreased insect rates when mining vanilla blocks -Fixed troodon eyes not glowing occasionally -Fixed tamed creatures attacking owners -Decreased speed of Giganotosaurus -Decreased speed of Tyrannosaurus -Fixed Calymene skeleton recipe -Fixed Calymene hatched egg not working -Fixed Rabbit not working in cultivator -Added Smoking recipe for meats -Fixed Dinosaurs climbing active fences -Fixed Cartographers not trading the strucutre maps -Fixed smaller hitboxes glitching through fences/blocks -Fixed dinosaur water navigation (drowning themselves) -Fixed sound frequency and loudness -Removed Structure command -Fixed Dilophosaurus not spitting -Fixed aquatic getting stuck on top of water -Fixed Helicopter AI https://jurassicworldrebornmod.org/download
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:3cnkUCbj:dibywwPo"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:3cnkUCbj:dibywwPo"
}

