0.9.9
Compatibility
Changes
Everything that's new:
- 12 New Items
- 53 New Blocks
- 8 New Plants
- 3 New Woodsets
- 16 New Decorative Blocks (not including skeletons, action figures or signs)
- 40 New Signs
- 20 New Skeletons
- 10 New Action Figures
- 1 New Vehicle: Ford Explorer – Seats 4 players instead of 3 like the Jeep Wrangler, slightly faster, does not work on tracks
- 22 New Foodstuffs
- Dinosaur/Entity-related content doubled (24 species total)
Everything that's changed:
- 130 retextures in total
- Eggs now show up in the Incubator
- Fences spawn particles when an entity or player collides with them
- Stone/Deepslate Fossil and Deepslate Ice Shard Ore will get a new texture soon
- Spinosaurus got a remodel
- DNA Hybridizer now gives you "Failed DNA" if the combination was wrong (Indominus is [Velociraptor, Tyrannosaurus Rex, Metriacanthosaurus] from top to bottom)
Information:
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Track rails are functional. Tour vehicles cannot interact with them yet because 3 additional rail variants are still being added.
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The Jeep Wrangler is getting a remodel (model finished, textures still missing) but is already functional.
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The Ford Explorer lights and monitors turn on when someone is inside the vehicle. Windshield wipers activate automatically when it is raining.
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Saplings currently do not work because tree designs are still in progress.
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Cycad and West Indian Lilac now have loot tables. All plants can be duplicated with bonemeal except Elephant Grass, which will grow (and spawn naturally in the future).
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You can shift right-click on the Tables to hide under them.
~ New machine: Seed Rehydrator
- Uses fossilized plant material
- Requires crushed fossils
~ New machine: Disc Synthesizer
- Requires any kind of disc and the soundtrack name
- Currently available: Raptor Arrival
- More soundtracks will be added later
~ New machine: Cultivators
- Require nutrients and a syringe
- Some Syringes now require cultivators instead of eggs
~ Skeleton Assembly Table
- Takes 6 fossils of the same kind
- Creates a skeleton (if available)
- 2 New Fence Types: Medium and High
- 2 New Fence Bases: Concrete Base and Low Fence (can be placed diagonally)
- Fence add-ons: Fence Lamp, Spike Rail, Cable Insulator
- Feeders currently do not fully work because not all dinosaurs/entities use the new Hunger System yet.
You can enable it via the gamerule [dinoHunger], but some dinosaurs may starve because they cannot eat yet. You can play the feeder animation by shift right-clicking it. After that it has a 15 second cooldown.
~ Most dinosaurs/entities now have:
- New tail movement
- Hunger system
- Meat drops
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The female Dodo now lays eggs.
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Velociraptors jump on their prey every 15 seconds while hunting.
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Microraptors can climb and glide to catch prey.
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Most dinosaurs/entities now have babies that can be obtained through hatched eggs or by using spawn eggs on adults.
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The Hunting System makes Dinosaurs like the Velociraptor also attack large carnivores like the Trex when there is another Velociraptor nearby.
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GUIs with input fields work like this: Example: Test Test Test Each word starts with an uppercase letter followed by lowercase letters.
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Nametag Variants: Tyrannosaurus Rex (Rexy); Velociraptor (The Big One)
Warning
- This is a modified version based on the one from Smithy's video
- Some areas contain less content, while others have been expanded
- This beta is currently focused more on aesthetic use, as many survival features are still missing
- This is an older version (approximately 3 months old)
- This is the final version created using MCreator
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:TsDea2LX:TiFShiCO"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:TsDea2LX:TiFShiCO"
}

