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Details
Licensed CC-BY-ND-4.0
Published last year
All versions
0.215.0
Beta
NeoForge 0.215.0 1.21.1last month 2,374
Uploaded by
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Any compatible version
Changes
- Fixed a crash found in #25 relating to spawn configuration registration
- Actually defined hitbox sizes
- Made size adjustments to several creatures
- Added the Achillobator, Chilesaurus, Mussaurus, Suchomimus, Thescelosaurus and it's items
- Improved swimming behavior for terrestrial and avian creatures
- Made Dilophosaurus animation fixes relating to its frill
- Added natural breeding as life finds a way
- Added a short amount of health regeneration after full hunger so dinos don't die from hunting too much
- Fixed avian AI to not select the Idle state while flying, and generally improved their behavior
- Increased the chance and timespan of which dinos select a new place to move
- Increased the minimum speed for dinos to move when roaming to stop animations not playing
- Set a minimum speed when a dino is on Ice so it actaully moves
- Add random setting to spawn egg item Fix entities not middle-mouse-clickable
- Drastically reduced spawn rate of many creatures
- Fixes hand feeding, and thereby being able to put entities in the breeding state
- Replaces machine models
- Changed AI to ignore creepers
- Adds tags for each entity in the forge namespace to have compatibility with other mods that add the same entity, as long as they support this too
- Fixes machine input and export logic with pipes and hoppers
- Fixes inworld water input via bucket with fossil cleaner
- Fixes pipe logic to actually select a new fill point Fixes herbivores not being able to self feed
Optional dependencies
Any compatible version
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:o8XByMF0:Yj7phseP"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:o8XByMF0:Yj7phseP"
}

