Tags
Creators
Details
0.1.9
Compatibility
Required content
Changes
Version 0.1.9 โ Park Infrastructure
๐งฑ Park Infrastructure
New paddock sign system
- Islands can now be selected for paddock signs using arrow controls
New fences
- Low Security Fence
- Mid-Security Fence
Power systems added
- Geothermal Generator
- Substation
New gamerule
jsFencesAlwaysOn- Determines whether fences require power to remain active
๐ Vehicles & Transport
New vehicles
- Visitor Helicopter
- Ranger Helicopter
Vehicle improvements
- Added missing vehicle icons
- Ford Explorer model and texture updated
๐งฌ New Creatures
New fauna
- Ornithosuchus
Legacy creature
- Legacy Herrerasaurus
Baby variants
- Callovosaurus Baby
- Coelurus Baby
- Microceratus Baby
Special variant
- Tyrannosaurus โ Chaos Effect
๐จโ๐ฌ NPCs & Trading
Scientist Villager
- Trades up to DNA
- Exclusive items available:
- Chaos Effect Gene
๐ฟ Flora Updates
New plant
- Redwood
Semiaquatic behavior added
- Neocalamites (up to 2 blocks deep)
- Lepidodendron (up to 2 blocks deep)
- Orontium mackii (can be placed next to water)
- Nathorstiana (can be placed next to water)
DNA Modifier
- Added plant preview system
โ๏ธ Gameplay Systems
Frustration system added Creatures now accumulate frustration based on:
-
Hunger & Thirst
When unable to find food or water -
Fear
When frightened -
Space restrictions
When movement paths are blocked or roaming is limited
New behavior
- Creatures can attack fences once frustration is high enough
Note:
- Disabled if
mobGriefingis turned off
๐ฎ Controls
New keybinds
โIncrease max speedโDecrease max speedCtrl + 1โ9Swap to seat numberZSpecial action- Example: helicopter hover
- Some spawn eggs change skin variants
๐ชง Blocks & Decorations
Added
- Facility Signs
- Paddock signs and icons for V4 animals
New crafting recipes
- JP Gate
- Visitor Center Doors
- Vehicle Gate
๐ Mod Compatibility
Jade compatibility added to
- Animals
- Fence wires
๐จ Model & Texture Updates
- Updated Procompsognathus model
- Updated icons:
- Alligator
- Bonito
- Goat
๐ง AI Improvements
Entity targeting rework
- Animals are now less aggressive when not hungry
Config option:
- Aggressive animals restores previous behavior
๐ Fixes
- Slabs now drop correctly
- Double plants drop properly
- Fixed vehicles not allowing multiple passengers
- Fixed helicopter being non-enterable
- Corrected plant eras
- Added missing plant DNA
- Paddock signs render correctly with shaders
- Fixed Genetic Analyzer overflow
- Removed Indominus
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:i4bpeN7J:CKFhRRfd"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:i4bpeN7J:CKFhRRfd"
}

