Tags
Creators
Details
Licensed ARR
Published 9 months ago
All versions
0.2.1
Release
jurassicsaga-0.2.1-forge-1.20.1.jar3 weeks ago 1,926
Uploaded by
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
Changelog
New Species
- Postosuchus
- Ostrafrikasaurus
Added
- Added Silphium, a farmable crop that grows through several stages and becomes a two-block-tall plant once mature, dropping seeds and edible stems when harvested.
- Added a set of fossilized coral and crinoid plants and blocks (barnacles, halysites, hexagonaria, thamnasteria, acanthocrinus, encrinus, holocrinus, pentacrinites, plus "dead" coral variants), several new violet flower colors, and green seaweed, for aquatic/ocean decoration.
- Added Araucaria and Stone Pine tree types, including bonemealable leaves that occasionally drop cones, plus new Ephedra bushes (large and small) that grow fruit over time and can be harvested by hand once fruiting.
- Added Troodon eye-squinting behavior: its eyes visibly squint in bright light (based on combined sky/block light) and open normally in darker conditions, using new squinting eyelid textures.
- Added closed-eye/blinking textures and behavior to Alamosaurus, Herrerasaurus, and Segisaurus, matching existing sleeping/blinking animals.
Changed
- Reworked the creative-mode item group tab filtering: clicking an already-selected version category now clears the filter instead of doing nothing, and clicking an already-selected sub-version filter now steps back up to its parent category instead of getting stuck.
- Reorganized several creative-tab item groups so items are now grouped more consistently by their proper era/version instead of being bucketed under a generic "misc" section.
- Restructured the internal advancement/localization data generation so version-specific text (JP1, JP2, JP3, JP Novel, Misc Games, etc.) is generated through a single unified manager instead of being scattered across separate per-version files.
- Updated internal library references after the shared animation/rendering library's package namespace changed; no player-facing behavior change.
Fixed
- Fixed the Tyrannosaurus "Chaos Effect" variant texture handling that had been broken/incomplete; the variant-specific texture branch was removed pending a proper fix.
- Fixed the glow/emissive rendering layer computing its render type in a redundant, unused way (dead code removed as part of general cleanup).
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:i4bpeN7J:Va3G53TV"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:i4bpeN7J:Va3G53TV"
}

