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Licensed MIT
Published 4 months ago
Updated last week
All versions
1.1.2
Release
Just Dire Things [Forge] 1.1.23 months ago 38
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
Changelog — 1.1.2
New Features
- Tagged Goo Spreading Recipes: Goo spreading recipes can now be defined by item tag instead of a single item, with full JEI display support.
- Dropper Pickup Delay: Dropper T1/T2 now have a configurable numeric pickup-delay setting.
- Hide/Show Render Toggle: Added a proper 2-state toggle button for hiding/showing tool rendering.
- Goo Feeding Tooltip: Goo block items now show a tooltip explaining they should be fed to a goo block (goo now correctly spawns dead on placement and must be fed to activate, rather than spawning alive).
- Potion Canister Fluid Bar: Reworked the Potion Canister screen to render an actual animated fluid bar (matching the 1.21.1 look) instead of plain text for potion type/amount.
- Phase Ability — See-Through Walls: While Phase is active, the "camera inside a solid block" screen overlay is now suppressed so you can see through the block instead of getting a zoomed-in texture cover. Phase also grants a short-refresh Night Vision effect while active.
Fixes
- Portal Linking Reliability: Portals now store a direct partner reference (UUID, dimension, chunk) so their linked pair resolves correctly across dimensions and unloaded chunks, including for basic (non-advanced) one-shot portal placement. Previously, partner lookup relied on a full-server entity scan that could fail if the partner's chunk was unloaded.
- Pocket Generator External Charging: Pocket Generators no longer accept energy pushed in externally (chargers, pipes, etc.) — only their own internal fuel-burning can charge them.
- Fluid Canister Vaporization: Placing a fluid from a Fluid Canister now correctly vaporizes on placement when the fluid type specifies it (e.g. in the Nether), instead of always placing the fluid block.
- Unstable Portal Fluid: Unstable Portal Fluid can no longer convert into an infinite source block.
- Translations: Corrected and fully re-synced the ja_jp, pt_br, ru_ru, uk_ua, and zh_cn translation files against the current English reference.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:89BWQkZU:fBJQzZFi"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:89BWQkZU:fBJQzZFi"
}![Just Dire Things [Forge]](https://cdn.modrinth.com/data/89BWQkZU/12035de48884cfff8d2e97fda9a5cfdd0b5ba4c4_96.webp)

