Compatibility
Minecraft: Java Edition
26.1.x
1.21.6–1.21.11
1.21.1–1.21.4
Platforms
Supported environments
Client and server
Tags
Creators
Details
Licensed GPL-2.0-only
Published 8 months ago
Changelog
Changelog
1.3.1 - 2026-02-18
Added
- Added NeoForge 1.21.11 faction patrol/raid runtime modules (
FactionEventTicker, patrol encounter tracking, home-raid trigger flow, and raid controller entity) aligned with newer branch behavior. - Added faction patrol boss bar UI and localized messages for patrol/omen/home-trigger events.
- Added
Faction Omenstatus effect registration and icon resource (textures/mob_effect/faction_omen.png). - Added patrol spawn diagnostics in command feedback/logs, including detailed spawn-failure categories for rapid troubleshooting.
- Added muzzle flame effects for gunfire presentation.
- Added explosion flame visual effects for explosive impact moments.
- Added new ballistic behavior for projectile trajectories.
- Added configurable day-scaling gunner accuracy controls (
gunnerAccuracyStartDay,gunnerAccuracyDaysToMax,gunnerAccuracyMaxSpreadMultiplier). - Added configurable gunner shotgun spread control (
gunnerShotgunSpreadMultiplier).
Changed
- Crosshair is now hidden while the player is holding any gun item (main hand or offhand).
- Patrol command/simulation now consistently tags spawned faction mobs as gunners in this branch flow.
- Faction omen duration is now 30 minutes (
36000ticks) after clearing a patrol. - Home-return raid trigger now consumes faction omen and starts raid near player respawn/home position.
- Removed the "no players in raid radius => monster auto-win" outcome; raids no longer end in monster victory for that condition.
- Patrol spawn position sampling was reworked to prefer valid surface positions near target players and avoid invalid/random unreachable placements.
- Path setup at spawn now uses tolerant fallback flow; path-init failure is recorded for debug instead of deleting already-spawned mobs.
- Same-faction gunners now treat each other as friendly targets and will not fight each other.
- Gunner shot spread now scales with in-game day progression toward a configurable late-game accuracy value.
- Gunner-fired shotguns now use tighter pellet spread by default.
- Gunner loadouts are now locked: gunner mobs are prevented from picking up loot and auto-recover a gun if their main hand is no longer a gun.
Files
jeg-1.3.1.jar(8.83 MiB) Primary
Metadata
Release channel
ReleaseVersion number
1.3.1Loaders
NeoForge
Game versions
1.21.1–1.21.4Environment
Client and server, required on both


