Tags
Creators
Details
0.6.4
Compatibility
Required content
Changes
Content ✨
✨ Added the Infantry Rifle
✨ Added the Repeating Shotgun
✨ Added the Service Rifle
✨ Added the Höllenfire MK2
✨ Added the Soulhunter MK2
✨ Added blueprints
✨ Added the Schematic Station and Blueprint Workbench
✨ Added a new way of obtaining Scrap with the Scrap Bin
✨ Gunmetal post-it note on the Recycler
✨ Added a Bullet Protection effect which will protects players from all bullets damage
✨ Quickhands enchantment now speed up reloading and drawing animations
✨ Bayonet sword’s knockback level now also pushes back the user
✨ JEI COMPATIBILITY, FINALLY
✨ Recycling Redstone components provides Tech Trash
✨ Added the Soul Treat, feed it to a Bee to turn it into a Boo
✨ Added individual headshot multiplier
✨ Automatic guns can now have Trigger Finger
✨ Bubble users can now get out
✨ Added enchanted gun sounds for every animated gun
✨ Added a config to disable Draw Animations
Fixes 🔧
🔧 Fixed modded swords crashing
🔧 Added modded swords rendering
🔧 Fixed vertical spread
🔧 Fixed Aiming with Shields not allowing the user to aim again
🔧 Recipes are now marked as special
🔧 Remade the Burst System (credits to NineZero)
🔧 Healing a End Crystal no longer crashes the game
Notes:
I think this is so far the largest content update, including new ways to get resources, an entirely new Blueprint system that is compatible with every item that has a Blueprint Recipe, Fire Guns and a bunch of other small things needed!
And as always, thank you for following; the development of Yandere Simulator.
- MigaMi (Alan)
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:n1EbSfq3:VxuFX88u"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:n1EbSfq3:VxuFX88u"
}

