2.1.0
Compatibility
Changes
Added Pickup zone - V Added Delete zone - Delete
How to use:
Select regular zone, V for Pickup Del for delete zone
✔ Correct AE2 cable copying (Import/Export Bus, cables, settings saved) ✔ Curios support ✔ Unlimited paste ✔ Redesigned GUI
-removed create dependency Now you can use mod without Create mod
Added cheat mode in printer settings (G) - copying without consuming materials
JustMoveIt v1.0.3 - Changelog
New Features
Copy Mode (C key) New copy functionality - duplicate structures without removing original blocks Press C key to copy selected area (keeps original blocks in place) In Survival mode: requires materials from inventory to place copied structure In Creative mode: no materials required
Printer Settings GUI (G key)
Added new GUI screen for printer settings Three configurable options with toggle buttons:
Replace Mode - How to handle existing solid blocks Skip Missing Blocks - Place what you can with available materials Protect Block Entities - Don't replace chests, furnaces, etc. Tooltips on hover for each setting
Replace Modes
Don't Replace - Skip placement if solid block exists (default)
Solid → Solid - Only replace solid blocks with other solid blocks
Solid → Any - Replace solid blocks with anything
Solid → Empty - Only replace solid blocks with air
Material Requirements (Survival Mode) Copy mode requires materials from player inventory Cut mode does NOT require materials (blocks already removed) "Skip Missing Blocks" allows partial placement with available materials Detailed message when materials are insufficient
v1.0.1
Bug Fixes
- Fixed Create mod kinetic network not working after structure relocation
- Fixed Belts only working on first block after moving
- Fixed ghost kinetic networks persisting after cutting structures
- Kinetic blocks (Shafts, Belts, Gearboxes) now properly reinitialize after placement
Technical Changes
- Kinetic blocks are now detached from networks before removal
- Skip loading old NBT data for Create kinetic blocks to prevent invalid network references
- Kinetic blocks reinitialize fresh via attachKinetics() after placement
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:1U2sXarb:qzA7owxp"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:1U2sXarb:qzA7owxp"
}

