
Kaiju Kraft
Kaiju Craft (Minecraft 1.20.1 Java) Immerse yourself in the world of the hit anime and manga series Kaiju No.8 with this Minecraft mod! Transform your gameplay by encountering fearsome kaiju, wielding powerful abilities, and donning specialized armor insp
0.0.3B
Compatibility
Required content
Changes
Added damage over time with the chainsaw
Kaiju meat now spawns with random hit points
Kaiju meat now has a 50% chance to drop the good meat required for Kaiju armor
Increased XP rewards for different entities
Added Phaneroplus
Updated AI and increased damage for Kaiju No. 8
Smoothed out animations
When transformed, base damage is now 20 with +1 damage per level
Damage slightly increases at higher power levels while in suit
Added mushroom entities with 3–7 block height variations like the anime
Mushroom entities now have a weak point; if killed properly they won’t replicate
Mushroom entities replicate if not killed at their weak point
Chainsaw harvesting now extracts meat over time with a 35% chance of good or bad meat
Fixed GUI button positioning when resizing the window
Added transformation jump buffs
Tachikawa Base now spawns in survival
Fixed Kaiju No. 8 head tracking and transformation rotation syncing
Added transformation particle effects
Added destruction and particle effects to Kikoru’s axe first move
Added Soldier entity
Added Primigenius dash attack
Soldiers now shoot Primigenius
Added soldier animations and multiple shooting types based on power level
Added emoting system
Increased Primigenius reach
Improved AI and added proper area-of-effect attacks for Primigenius and Soldiers
Added dash function
Soldiers, Mushroom entities, and Primigenius now spawn throughout the overworld
Emoting now attracts nearby Kaiju
Added Soldier spawn egg texture
Fixed dash not resetting after leaving and rejoining the world
Fixed player health bar appearing in spectator mode while wearing armor
Hanging now requires holding crouch
Added Hoshina dual slash ability “Number Two: Cross Slasher”
Fixed Hoshina dual slash clipping into walls
Improved axe and dual sword animation handling
Added Cleaner entity
Added particle effect when cleaning meat
Added spawning logic for Soldiers
Added spawning logic for Kaiju
Fixed VFX issues from the new update
Updated wall running to preserve momentum
Added back slots for dual swords
Fixed armor rendering for wider player models
Fixed animation cancel logic to properly separate traversal and non-traversal emotes
Fixed transformation particle issues
Fixed gas mask equip animation issue
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:SRavCdIQ:vPbEVXbH"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:SRavCdIQ:vPbEVXbH"
}
