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THANK YOU FOR 100K DOWNLOADS!!!!!
I never thought a small passion project of mine would ever hit this milestone, so from the bottom of my heart, I appreciate all the love and support that everyone has for these little creatures!
I was hoping to do a lot more for the 100k milestone, but having a full time job and a lot of other things to take care of really sucks the free time out of you haha. But with that, here's a little bit of what I could pull together in the time I could before we reached the milestone! Keep in mind, this is just the first of many updates I'm going to do for the mod!
Umbreon
- Umbreon has a fresh set of new wings!
- Complete with some new flying animations alongside riding air animations as well!
- Also comes with some sparkles while flying

Espeon
- Now properly floats around, following you from any height
- The gem on its head now has particle aura ring around it
- Added small gems on it's feet with little psychic rings pulsing out of them
- Fixed the description in game mentioning that Metal Storm damage is based on Defense.

Flareon
- It now properly learns Breaking Swipe
Vaporeon
- Updated Siren Song animation slightly
- Siren song's particles are now bubbly!

Glaceon
- Glaceon's Flashfreeze Heatwave is now animated with particles! (Getting the particle textures to spawn was a huge pain in the ass)
- Now has passive steam particles coming out of it's body

Sylveon
- It now emits poisonous bubble particles from its poison glands!

Known Issues
- Passive particles may not spawn sometimes as I still haven't fully figured out how to consistently get them to work
- Espeons particle rings will stay persistent in the world for about 10 seconds after being despawned or returned to it's pokeball (kill expressions for particles aren't working so particle lifespan is at 10 seconds)
- Particle colours won't match with the pokemon if it is shiny or others (prismatic or radiant) until i find a workaround
For those of you wondering, my top priority right now with this pack is polishing the models and giving them all animations and quirks especially for their signature moves. So if you thought that was it for this mod, IM NOT DONE YET!!! There's still a huge amount of work that I want to put on this mod so I'll see yall on the next update :) Thank you again for the 100k and I really couldn't have done all this without the endless love and support!!!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:l5mIjxVT:ewH5k6gQ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:l5mIjxVT:ewH5k6gQ"
}![[Cobblemon] Kazeran Eeveelutions](https://cdn.modrinth.com/data/l5mIjxVT/2328265d70be2acdcaadfef3e5c7e86595a94f4a_96.webp)

