the_underworld-1.0.0
Compatibility
Changes
The Underworld!
Can you imagine a world almost the opposite of the overworld, but with a touch of strangeness? Well, The Underworld, now as a separate mod, is here!
Some biomes are beautiful, others are distorted, others completely abstract, others common.
Mobs that, while resembling common mobs, have something different about them, which makes us wonder: are they the same mobs?
How to travel to the Underworld?
You will need to create the Reality Machine! containing two parts: the activator and the battery. Connect the two by placing their respective blocks on the ground, with their wires fitting together. By right-clicking on the Activator (which looks like a monitor), you will teleport to the dimension (if you did something wrong, you will receive a warning of what is missing).
If you are in creative mode, just use the item "The Underworld Teleporter" to go directly to the dimension, working the same way as the machine.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:3Z8uoCn0:buDBrvjX"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:3Z8uoCn0:buDBrvjX"
}

