1.1.9
Compatibility
Required content
Changes
✅ Version 1.1.9+mc1.21.11 — Changelog
This update was made after many requests about skill trees, XP gains, total level caps, and XP-per-action limits.
The goal is simple: make early-game leveling feel less painfully slow, while keeping the progression challenging and consistent.
Huge thank you for all your messages, downloads, suggestions, and support — it genuinely helps a lot and motivates me to keep pushing the project forward with you. ❤️
Let’s keep building our adventures together. Peace ✌️
⚙️ Update — XP & Progression Rebalance (All Categories)
🎯 Goal
Reduce the overall “too slow” feeling by making leveling smoother without breaking balance.
🧱 Building & Architecture
Progression (XP Required)
- Lv10: -31.9%
- Lv20: -35.8%
- XP/Level cap: -28.9% (4500 → 3200)
XP Gains
- Planks: +25%
- Stone: +20%
- Decor: +20%
- Details: +25%
Estimated Speed
- ~ +91% (≈ 1.91× faster)
⚔️ Combat
Progression (XP Required)
- Lv10: -17.0%
- Lv20: -23.0%
- XP/Level cap: -23.1% (6500 → 5000)
XP Gains
- Kills: +15%
Estimated Speed
- ~ +49% (≈ 1.49× faster)
🛠️ Crafting
Progression (XP Required)
- Lv10: -35.6%
- Lv20: -39.6%
- XP/Level cap: -28.9% (45000 → 32000)
XP Gains
- Crafting: +20%
- Enchanting (per level): +16.7%
- Enchanted Book bonus: +14.3%
Estimated Speed
- ~ +95% (≈ 1.95× faster)
🧭 Exploration
Progression (XP Required)
- Lv10: -27.2%
- Lv20: -30.5%
- XP/Level cap: -26.7% (15000 → 11000)
XP Gains
- Walk / Sprint / Swim / Boat / Elytra / Horse / Falling: +20%
- Jump: +16.7%
Estimated Speed
- ~ +73% (≈ 1.73× faster)
🌾 Farming
Progression (XP Required)
- Lv10: -30.7%
- Lv20: -25.0%
- XP/Level cap: -25.0% (600 → 450)
XP Gains
- Wheat / Carrots / Potatoes / Beetroots: +20%
- Melon / Pumpkin: +20%
- Nether Wart: +20%
- Cocoa: +20%
- Sweet Berries: +20%
- Sugar Cane / Cactus / Bamboo / Kelp: +25%
- Animals bred: +25%
- Fish caught: +25%
- Planting: +30%
Estimated Speed
- ~ +64% (≈ 1.64× faster)
✨ Magic
Progression (XP Required)
- Lv10: -26.4%
- Lv20: -30.2%
- XP/Level cap: -30.0% (60000 → 42000)
XP Gains
- Enchanting: +15.6%
- Healing: +20%
- Potions: +18.2% (Potion cap also +18.2%)
Estimated Speed
- ~ +69% (≈ 1.69× faster)
⛏️ Mining
Progression (XP Required)
- Lv10: -24.8%
- Lv20: -27.8%
- XP/Level cap added: 11000
XP Gains
- Stone / Deepslate: 0% (unchanged)
- Coal / Copper / Iron: +25% (Deepslate: +20%)
- Gold / Redstone / Lapis: +16.7% (Deepslate: +14.3%)
- Diamond / Emerald: +20% (Deepslate: +16.7%)
- Nether Quartz / Nether Gold: +12.5%
- Ancient Debris: +20%
Estimated Speed
- ~ +63% (≈ 1.63× faster — ores)
- ~ +39% (stone-only)
🐾 Taming / Companions
Progression (XP Required)
- Lv10: -23.8%
- Lv20: -27.1%
- (No XP/Level cap)
XP Gains
- Breeding: +25%
- Horse travel: +18.2%
- Boat travel: +15.8%
- Pig travel: +16.7%
- Strider travel: +14.3%
- Minecart travel: +14.3%
Estimated Speed
- ~ +59% (≈ 1.59× faster — travel)
- ~ +72% (≈ 1.72× faster — breeding)
✅ Global Summary
- Progression: ~25–40% less XP required depending on category
- XP gains: +12% to +30% depending on activity
- Overall leveling speed: ~1.5× to ~2.0× faster depending on playstyle
🪓 New Category — Lumberjack (Timber Constellation • 200)
🆕 Added
- New category folder:
/categories/lumberjack/ - Enabled by default:
unlocked_by_default: true
UI
- Title: Lumberjack — Timber Constellation (200)
- Icon: Diamond Axe
- Background: Adventure
⚙️ Progression & XP System
Level Cap
- Level limit: 200
XP Curve
experience_per_level:
min(level ^ 1.66 * 12 + 55, 6500)
- Max XP/level cap: 6500
XP Sources (Block Mining)
- Logs (all overworld types):
amount * 0.28 - Stripped logs:
amount * 0.24 - Nether stems:
amount * 0.32 - Nether hyphae:
amount * 0.30 - Leaves (all types):
amount * 0.06 - Mushrooms / fungus blocks:
amount * 0.20 - Mangrove roots (incl. muddy):
amount * 0.12
🌲 Skill Tree — Ultra Extended
Total Nodes
- 81 skills total
- 1 root node
- 4 keystones
- 36 core-tier nodes (4 lines × 9 tiers)
- 40 support nodes (utility / stats / side progression)
Core Lines (9 tiers each)
- Felling Technique I → IX
- Axe Discipline I → IX
- Trailcraft I → IX
- Heartwood I → IX
Keystones (4)
- Keystone — Timberstorm
- Keystone — Woodcutter
- Keystone — Pathfinder
- Keystone — Forest Guardian
Support Nodes (Side Progression)
- Fortune scaling (wood yield style)
- Axe speed / axe damage scaling
- Armor shred & knockback control
- Luck utility (forest drops feel better)
- Mobility package (movement + fall mitigation)
- Defensive package (armor / HP / resistance)
- Sustain package (healing / regen)
- Forest utility nodes (leaves/mushrooms/roots themed)
🔧 Technical / Gameplay Changes
Pufferfish Skills — Attribute Update
- Lumberjack:
puffish_skills:increase_stat→puffish_skills:break_block
🧱 Building XP Rules Updated
- Planks: 1 XP per placed block
- Stone / Bricks / Deepslate / Blackstone: 2 XP per placed block
- Decor (glass, torches, lanterns, etc.): 2 XP per placed block
- Details (slabs, stairs, fences, trapdoors): 2 XP per placed block
🧭 Exploration XP Logic Updated (Threshold-Based)
Exploration now grants XP in steps, based on total stat value (get_stat_value) and a floor() threshold calculation.
With this fix, you earn roughly:
- Walk: 1 XP every ~10 blocks
- Sprint: 1 XP every ~7 blocks
- Swim: 1 XP every ~6–7 blocks
- Boat: 1 XP every ~9 blocks
- Elytra (Aviate): 1 XP every ~6 blocks
- Horse: 1 XP every ~7–8 blocks
- Falling: 1 XP every ~24 blocks fallen
- Jumps: 1 XP every ~7 jumps
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:etNXlw3S:bWSZkAkP"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:etNXlw3S:bWSZkAkP"
}

