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Details
Licensed MIT
Published 7 months ago
Updated 4 months ago
All versions
2.2.1
Release
Kid Survival 2.2.14 months ago 23
Compatibility
Minecraft: Java Edition
26.2
Platform
Fabric
Supported environments
Server-side
Client and server
Changes
Changelog
All notable changes to Kid Survival are documented here.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[2.2.1] - 2026-07-04
Added
- This CHANGELOG, documenting the full release history, shipped as part of the release artifact.
[2.2.0] - 2026-07-04
Changed
- Bumped the release workflow's GitHub Actions off the Node 20 runtime ahead of GitHub's
deprecation deadlines:
actions/checkout@v4 → @v7,actions/setup-java@v4 → @v5, andgradle/actions/setup-gradle@v4 → @v6(all run on Node 24). - Added a
workflow_dispatch:trigger and guarded the release-publishing step torefs/tags/*so the workflow can be exercised manually frommainwithout cutting a release. - Updated README compatibility info to Minecraft 26.2 / Fabric Loader 0.19.3+ / Java 25.
[2.1.0] - 2026-07-04
Changed
- Upgraded to Minecraft 26.2 (Fabric Loader 0.19.3, Fabric API 0.154.0+26.2, Loom 1.17.13,
Gradle 9.5.1). Adapted
PlayerTeam.setColorto the newOptional<TeamColor>signature.
[2.0.0] - 2026-04-27
Changed
- Upgraded to Minecraft 26.1.2 with Mojang official mappings (Yarn dropped), Java 25, Gradle 9.4.1, and Loom 1.15.5. Rewrote the codebase against Mojang names.
- Bumped the release workflow to Java 25.
Removed
- Deleted unused mixin scaffolding (
kidsurvival.mixins.jsonand the emptymixin/package).
[1.5.0] - 2026-03-22
Added
- Red "CAPTURED!" title flash shown to a runner when they are tagged during Hunter Tag.
- Sneaking (holding shift) hides a player's name tag during Hunter Tag via a brief invisibility effect; the glowing outline remains for tracking.
[1.4.0] - 2026-03-22
Added
/benchcommand to opt players out of Hunter Tag entirely (excluded from rounds, loadout, and mid-game auto-join).
Changed
- Increased the sidebar scoreboard update frequency from every 5 seconds to every 1 second.
- Removed the elytra and fireworks from the Hunter Tag loadout.
[1.3.0] - 2026-03-22
Added
- Hunter Tag loadout: on round start, participants are equipped with an elytra, firework rockets, and an oak boat.
[1.2.0] - 2026-03-22
Added
/hungercommand that independently keeps food and saturation maxed, separated from/kid(which now only affects health).- Sidebar scoreboard showing each player's accumulated runner time during Hunter Tag.
[1.1.0] - 2026-03-22
Added
- Hunter Tag multiplayer game mode (
/hunter): frozen-hunter start, melee tagging, role-based teams/glow, action-bar status, cumulative scoring, and persistence. - Kid mode action bar indicator ("Kid Mode Active").
- Death prevention for kid mode (cancels death from
/kill, void, etc. and restores health). - Mod icon for Modrinth publishing.
- GitHub Actions release workflow that builds the JAR and attaches it to a GitHub Release on tag push.
Fixed
- Load the mod on both client and dedicated server environments.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:c8VTBOJE:Yv6joLLH"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:c8VTBOJE:Yv6joLLH"
}

