1.0.0
Compatibility
Changes
Bug fix:
Fixed a server desync issue where rapid crystal placement would confuse the server thread, resulting in an accidental client side kick.
Improved Rendering:
Enhanced client side visual prediction. When an End Crystal explodes and is immediately replaced by the player, the mod now seamlessly spawns a temporary proxy crystal to bridge the latency gap until the server confirms the placement of the actual crystal entity. This significantly improves how fast crystals are rendered, especially for high ping users.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:weAHXUvw:ns7RPH2l"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:weAHXUvw:ns7RPH2l"
}

