
Kin's Wathe
ArchivedAdd extra roles for doctor4t's The Last Voyage Of The Harpy Express modpack. And fix some issues present in Noelle's Roles.
1.4.3
Compatibility
Required content
Changes
Modifications to Wathe
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Can set whether killers drop Revolver after killing civilians
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Can set starting coins for civilians, neutrals and killers
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Can set coins obtained for killer after a kill
Wathe Plus Function
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The inventory can now be opened during safe time
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Game safe time now is disabled by default
Issues Fix
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Fixed an issue with the display of item cooldowns
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Problem where safe time was not synchronized among different players
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Potential client crash issue that could occur after enabling the Coroner instinct
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Fixed an issue where installing this mod alone would get 200 coins for every kill
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Fixed an issue that Drugmaker and Physician would ignore the Scorpion poison effect
Roles Modified
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Cleaner generates no longer require the number of players
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Drugmaker now only generates by default when there are 10 players.
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Cook's Pan can destroy it to protects player one extra shooting of life
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Hunter's Hunting Knife has a longer holding-time now and do not enter cooldown if not sprinted
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Kidnapper now initially equips with a Knockout Drug, and the dazed players will be unable to attack or use now
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If distance between Kidnapper and dazed player exceeds 5 blocks, the player will be lifted
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Dreamer now turns into a killer based on the non-killer players instead of civilians
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When imprinted target is damaged, it now will give Dreamer a count to turn into killer
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Taskmaster now only generates on roles with task income
Config Settings
- EnableNoellesRolesModify master control setting has been removed from the config
Improvements
- Updated support for the Starry Express guidebook
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:rHgXpK01:Zv4KpPQI"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:rHgXpK01:Zv4KpPQI"
}


