Links
Tags
Creators
Details
1.4.0
Compatibility
Required content
Changes
New Killers
- Hunter
- If holding knife when sprinting, hunter will speed up
- Hunting Knife replaces Knife in shop
- Hunting Knife will immediately cooldown when stoping holding
- Use ability to refresh Hunting Knife cooldown
New Neutrals
- Dreamer
- Generates successfully when Nolle's Roles was loaded
- Killer side neutral role
- Initially equip with Dream Imprint
- Dream Imprint can imprint target and protects it one extra hit of life
- When imprinted target is damaged, it will teleport to user
- Turn into a killer based on the civilians who taking Delusion Vial
- The number of civilians taking Delusion Vial is one-fourth of the total number of players
Wathe Plus Function
- Add safe time when game starts, players can't damage or die in duration
Issues Fix
-
Fix memory leak issues (emerged after version 1.3.2)
-
Problem that Noelle's Roles must be loaded before Kin's Wathe can be loaded
-
Avoid ability keybinding conflicts with Starry Express
Roles Modified
-
Price of Cook, Drugmaker and Kidnapper items in shop is configurable
-
Poison Injector and Blowgun cooldown adjusts to 1 minute
-
Physician now can get tip when someone was poisoned and can purchase Pill in shop
-
Kidnapper can purchase Revolver in shop now
-
Duration of Knockout Drug adjusts to 20 seconds and Knockout Drug can not apply to Robot
Modifications to Noelle's Roles
- Remove Recaller ability visual effects
Config Settings
-
Plus functions are configurable
-
All roles ability are configurable
-
Generation conditions of roles are configurable
-
Most price of items in shop are configurable
Improvements
-
Fix some problems in language file
-
The source code format has been significantly modified (you can check on Github)
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:rHgXpK01:PVpGbD5O"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:rHgXpK01:PVpGbD5O"
}

