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0.3.1-1.21.1-fabric
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The first ACTUAL content update!
It's been a hot minute, but this release brings new textures, new equipment, and more polish just in time for BlanketCon!
Features:
- Steel Armor
- Almost as good as Netherite but is not enchantable.
- Gives the Heavy status effect - which disables your Hammer Walljump if you don't combat it with Strength.
- Makeshift Crafting
- Special crafting recipes that decrement output durability if you use lower quality items when crafting
- Proper Unenchantability / Infinite Repairs for Steel Equipment
- All Steel Equipment now has innate Unbreaking 4
- Crude Steel
- Takes the place of regular Steel in progression. If you want regular Steel in this patch, you'll have to smelt down Flint and Steel for optimal rates. Sorry :|
- Metal Plates
- Actual things that I can make with the Hammer? OMG!
- Plating Blocks
- Something to do with the plates at least
- Steel / Crude Steel Doors & Trapdoors
- I thought they would be neat. They trigger like copper bulbs, may be useful in niche redstone scenarios (or just for building)
- Vanilla Flint & Steel is now integrated with KLAXON's progression
- I thought it would be cool. Hopefully you do too, because now you've got to deal with it.
- Advancements
- Hopefully helps to guide you through my strange progression and mechanics
- More things make sounds
- Things have somewhat of a more tactile feel. Pretty subtle.
- Things trigger Sculk Sensors
- Top 10 features everyone uses
- Improved EMI compat
- Blast Processor Behavior entries now show up in the scroller for Blast Processing Recipes
Fixes:
- Fixed the jankiness with Hammer Walljumping triggering after the initial click (when you moused over to another block)
- Now it uses a custom packet that only triggers on left click going down.
Reworks:
- Hammering now works off of block interactions again
- Let's just all collectively forget the time I made item entities interactible.
- Improved Adventure Mode compat
- Can't have any griefy stuff for BlanketCon, so now the DBP's catalyst slot is locked from player interaction while the player can't modify the world. The Hammer will also not update observers on walljump impact unless that condition's met.
Removals:
- Removed Ender Pearl Plate
- I'll re-implement it in the future - I've got plans :)
- Removed Blast Processor Muffling
- Required too many mixins and too much jank for too little result. Will revisit with smaller scope in the future.
Have fun with this release - I'm just getting started :D Please remember to report any issues that you might find on my GitHub.
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:3d6VT9PT:KF0pSkse"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:3d6VT9PT:KF0pSkse"
}

