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Kobolds V2.10.13

Changelog

  • Improvements to how AI goals are handled & Kobold preferences with picking up new weapons
  • Kobolds now have a separate cooldown for potions
  • Kobolds will now use potions in their mainhand if it is empty or swap their weapon to a potion for a moment if offhand is occupied
  • Kobolds will now use fire resistance & water breathing potions
  • Fixed bug where sometimes a Kobold continues using a shield after combat
  • Kobolds are no longer affected by scary roars from Alex's Caves
  • Kobold Engineers can now use the Raygun from Alex's Caves & will prefer it over crossbows/bows
  • There is now a new item tag for Kobold Engineers to use additional unique ranged weapons

Files

Kobolds-2.10.13.jar(2.34 MiB) Primary Download

Project members

Jusey1

Owner


Technical information

License
MIT
Client side
required
Server side
required
Project ID