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Minor fixes I forgot to do
Improvements to how AI goals are handled & Kobold preferences with picking up new weapons
Kobolds now have a separate cooldown for potions
Kobolds will now use potions in their mainhand if it is empty or swap their weapon to a potion for a moment if offhand is occupied
Kobolds will now use fire resistance & water breathing potions
Fixed bug where sometimes a Kobold continues using a shield after combat
Kobolds are no longer affected by scary roars from Alex's Caves
Kobold Engineers can now use the Raygun from Alex's Caves & will prefer it over crossbows/bows
There is now a new item tag for Kobold Engineers to use additional unique ranged weapons
Kobold Armor Trim now supports Beans Backpacks.
Finalize Kobold AI for picking up new items. Should be much better now.
Kobolds are better with bows.
Kobolds now have weapon preferences (crossbow spawned Kobolds will no longer pick up swords).
Kobolds will no longer attempt to attack if they have no item in their hands.
Crossbow Kobolds will now be willing to swap to bows if their crossbow isn't enchanted and bow is (vice versa is also true).
Kobolds can now use bows.
Kobold Warriors will now target ALL skeletons.
Clean-up
Added River/Ocean check again.
Removed River/Ocean restriction.
"Surface Biome Tag" is now optional.
Improved Structure Code.
Improved World Generation.
Fixed Missing Texture issue for Kobold Skulls
Added texture for the Kobold Armor Trim to support Elytras.
Updated location of kobold entity textures.
Axes now gotta be in the off-hand to give to kobolds.
Do you want a Treato?~
Kobold tools are now properly tagged.
Fixed missing "Kobolds" tag.
Kobolds & Villagers are no longer at war.
Kobolds are no longer considered enemies.
Kobolds will now attempt to pick up their own tridents after a fight.
Kobolds will now change eye color after given amethyst shard to indicate that they are on cooldown for breeding.
Kobolds will now properly breed together and have hearts when they are looking to get with each other.
Kobold Skull is now considered a proper Skull Block.
Heavily improved code in a lot of areas.
Fixed a good handful of minor bugs & clean-up a lot of old stuff that wasn't needed anymore.
Fixed server side crash related to trading when the player moves far away from the kobold.
Fixed Kobold Rascals spawning in other dimensions.
Kobold Rascals will now despawn naturally even if not found.
Kobold Tools are now magnetic if Alex's Caves is installed.
Increased Spawn Delay for the Kobold Rascal to 18,000 ticks from 12,000 ticks.
Decrease Maximum Y level requirement for the Kobold Rascal to 42 from 56.
Prospector now works against any enemy instead of any monster.
Reduce chance of Prospector proc down to 5% from 10% & down to 25% from 30% with luck effect.
Improve normal Kobold trades to reduce chance of stone types (but doubling their yield when they do get rolled) & increases variety of the other drops a bit more.