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  • Minor fixes I forgot to do
  • Improvements to how AI goals are handled & Kobold preferences with picking up new weapons
  • Kobolds now have a separate cooldown for potions
  • Kobolds will now use potions in their mainhand if it is empty or swap their weapon to a potion for a moment if offhand is occupied
  • Kobolds will now use fire resistance & water breathing potions
  • Fixed bug where sometimes a Kobold continues using a shield after combat
  • Kobolds are no longer affected by scary roars from Alex's Caves
  • Kobold Engineers can now use the Raygun from Alex's Caves & will prefer it over crossbows/bows
  • There is now a new item tag for Kobold Engineers to use additional unique ranged weapons
  • Kobold Armor Trim now supports Beans Backpacks.
  • Finalize Kobold AI for picking up new items. Should be much better now.
  • Kobolds are better with bows.
  • Kobolds now have weapon preferences (crossbow spawned Kobolds will no longer pick up swords).
  • Kobolds will no longer attempt to attack if they have no item in their hands.
  • Crossbow Kobolds will now be willing to swap to bows if their crossbow isn't enchanted and bow is (vice versa is also true).
  • Kobolds can now use bows.
  • Kobold Warriors will now target ALL skeletons.
  • Clean-up
  • Added River/Ocean check again.
  • Removed River/Ocean restriction.
  • "Surface Biome Tag" is now optional.
  • Improved Structure Code.
  • Improved World Generation.
  • Fixed Missing Texture issue for Kobold Skulls
  • Added texture for the Kobold Armor Trim to support Elytras.
  • Updated location of kobold entity textures.
  • Axes now gotta be in the off-hand to give to kobolds.
  • Do you want a Treato?~
  • Kobold tools are now properly tagged.
  • Fixed missing "Kobolds" tag.
  • Kobolds & Villagers are no longer at war.
  • Kobolds are no longer considered enemies.
  • Kobolds will now attempt to pick up their own tridents after a fight.
  • Kobolds will now change eye color after given amethyst shard to indicate that they are on cooldown for breeding.
  • Kobolds will now properly breed together and have hearts when they are looking to get with each other.
  • Kobold Skull is now considered a proper Skull Block.
  • Heavily improved code in a lot of areas.
  • Fixed a good handful of minor bugs & clean-up a lot of old stuff that wasn't needed anymore.

Kobolds V2.9.5

by Jusey1 on Nov 15, 2023
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  • Fixed server side crash related to trading when the player moves far away from the kobold.
  • Fixed Kobold Rascals spawning in other dimensions.
  • Kobold Rascals will now despawn naturally even if not found.
  • Kobold Tools are now magnetic if Alex's Caves is installed.

Kobolds V2.9.3

by Jusey1 on Sep 16, 2023
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  • 1.18.2 backport.

Kobolds V2.9.3

by Jusey1 on Sep 14, 2023
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  • Increased Spawn Delay for the Kobold Rascal to 18,000 ticks from 12,000 ticks.
  • Decrease Maximum Y level requirement for the Kobold Rascal to 42 from 56.

Kobolds V2.9.2

by Jusey1 on Aug 27, 2023
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  • Prospector now works against any enemy instead of any monster.
  • Reduce chance of Prospector proc down to 5% from 10% & down to 25% from 30% with luck effect.
  • Improve normal Kobold trades to reduce chance of stone types (but doubling their yield when they do get rolled) & increases variety of the other drops a bit more.

Project members

Jusey1

Owner


Technical information

License
MIT
Client side
required
Server side
required
Project ID